| bio | website | |
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| location | ||
| age | ||
| visits | member for | 3 months |
| seen | Mar 30 at 20:31 | |
| stats | profile views | 4 |
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Mar 8 |
awarded | Supporter |
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Feb 25 |
awarded | Student |
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Feb 25 |
comment |
How to get a texture from current point of view in OpenGL 2.0 ES? Will keep in mind the glreadpixels function, thanks, would upvote if I could. |
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Feb 25 |
comment |
How to get a texture from current point of view in OpenGL 2.0 ES? You're right, this iswhat i'm looking for, thank you! |
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Feb 25 |
accepted | How to get a texture from current point of view in OpenGL 2.0 ES? |
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Feb 25 |
asked | How to get a texture from current point of view in OpenGL 2.0 ES? |
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Feb 24 |
accepted | How to cache a large object |
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Feb 24 |
asked | How to cache a large object |
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Feb 20 |
comment |
Why doesn't glBindVertexArray work in this case? Thank you, the first answer you linked is very good. |
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Feb 20 |
awarded | Scholar |
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Feb 20 |
accepted | Why doesn't glBindVertexArray work in this case? |
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Feb 20 |
comment |
Why doesn't glBindVertexArray work in this case? Makes perfect sense, thank you so much for making this clear. |
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Feb 20 |
asked | Why doesn't glBindVertexArray work in this case? |