258 reputation
18
bio website asmor.com
location United States
age 28
visits member for 2 years, 7 months
seen Jul 10 '12 at 20:10
stats profile views 20
College student, hobby programmer, math major, CS minor, lover of games.

Jul
10
awarded  Popular Question
Oct
22
awarded  Yearling
Mar
21
awarded  Nice Question
Dec
2
comment Algorithm for determining random events
Just the best example I could think of off the top of my head where a flat table of weighted options wouldn't suffice.
Nov
29
answered Algorithm for determining random events
Nov
23
comment What are your favourite game-specific coding gems?
re:soscastoa I think most people know that as sohcahtoa (replacing 'sloped side' with the more specific, if admittedly more obscure, 'hypotenuse'). Flows off the tongue easier, and I think thus easier to remember.
Nov
17
answered Obscuring stored info in a flat-text file
Nov
17
comment Obscuring stored info in a flat-text file
I like the idea of incorporating a checksum!
Nov
17
accepted Obscuring stored info in a flat-text file
Nov
17
comment Obscuring stored info in a flat-text file
I don't know why, but XOR is never in my 'toolbox' of things I tend to think of. I've really got to change that. Strange that something so simple can be so useful.
Nov
17
awarded  Critic
Nov
17
comment Obscuring stored info in a flat-text file
As jpaver says, I'm aware it's not possible. I'm not even trying to make it difficult, really, just not simple.
Nov
16
asked Obscuring stored info in a flat-text file
Nov
11
awarded  Scholar
Nov
11
accepted MVC-like compartmentalization in games?
Nov
9
awarded  Student
Nov
9
asked MVC-like compartmentalization in games?
Nov
5
comment Are square or hex grids better for pathfinding?
Just an aside, hexes can be mapped to a 2-dimensional array. Picture a square grid, then shift every even column half a step down. You've got an offset square grid now, which is isomorphic to a hex grid.
Nov
4
awarded  Teacher
Nov
3
comment Tiled game: how to correct load background image?
More specifics on the nature of your game could be helpful. For example, depending on theme and style either a single, detailed image could be fitting or a tiled one would. Heck, if it's an abstract game like geometry wars, a procedural background might work best.