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Jul 10 |
awarded | Popular Question |
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Oct 22 |
awarded | Yearling |
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Mar 21 |
awarded | Nice Question |
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Dec 2 |
comment |
Algorithm for determining random events Just the best example I could think of off the top of my head where a flat table of weighted options wouldn't suffice. |
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Nov 29 |
answered | Algorithm for determining random events |
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Nov 23 |
comment |
What are your favourite game-specific coding gems? re:soscastoa I think most people know that as sohcahtoa (replacing 'sloped side' with the more specific, if admittedly more obscure, 'hypotenuse'). Flows off the tongue easier, and I think thus easier to remember. |
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Nov 17 |
answered | Obscuring stored info in a flat-text file |
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Nov 17 |
comment |
Obscuring stored info in a flat-text file I like the idea of incorporating a checksum! |
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Nov 17 |
accepted | Obscuring stored info in a flat-text file |
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Nov 17 |
comment |
Obscuring stored info in a flat-text file I don't know why, but XOR is never in my 'toolbox' of things I tend to think of. I've really got to change that. Strange that something so simple can be so useful. |
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Nov 17 |
awarded | Critic |
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Nov 17 |
comment |
Obscuring stored info in a flat-text file As jpaver says, I'm aware it's not possible. I'm not even trying to make it difficult, really, just not simple. |
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Nov 16 |
asked | Obscuring stored info in a flat-text file |
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Nov 11 |
awarded | Scholar |
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Nov 11 |
accepted | MVC-like compartmentalization in games? |
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Nov 9 |
awarded | Student |
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Nov 9 |
asked | MVC-like compartmentalization in games? |
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Nov 5 |
comment |
Are square or hex grids better for pathfinding? Just an aside, hexes can be mapped to a 2-dimensional array. Picture a square grid, then shift every even column half a step down. You've got an offset square grid now, which is isomorphic to a hex grid. |
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Nov 4 |
awarded | Teacher |
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Nov 3 |
comment |
Tiled game: how to correct load background image? More specifics on the nature of your game could be helpful. For example, depending on theme and style either a single, detailed image could be fitting or a tiled one would. Heck, if it's an abstract game like geometry wars, a procedural background might work best. |