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seen Aug 28 at 13:14

AS3 / Haxe Developer


Sep
24
awarded  Autobiographer
Apr
28
answered Flash game on Steam
Apr
20
comment What technical specifications should be set out for music?
one point that comes to mind is priority of sounds. This is pretty apparent in a game like Diablo where you have lots of effects spawning all bombarding your speakers at the same time. In order to avoid it becoming noise when lots of action is going on you need to tune down some of the less important sounds like footsteps and ambient in order to make important ones like key-spells the player has to react to noticeable, and up the volume of them once a fight has quite down. It also depends on the hardware capabilities how many channels you can use.
Apr
15
comment How do I support animation with frames of different sizes?
TexturePacker is such a specialized Tool, free and very flexible in terms of packing algorithms used and output files
Mar
24
answered Smoother controls
Feb
21
comment Mapping 3D object coordinates to 2D screen coordinates with perspective projection
hmm, maybe you can resolve this transposing a few matrices or changing the multiplication order. its a problem I ran into a lot, as its difficult see if the code is column or row based.
Feb
20
awarded  Editor
Feb
20
awarded  Supporter
Feb
20
revised Mapping 3D object coordinates to 2D screen coordinates with perspective projection
added explainaition for normaldevicespace and clipspace
Feb
20
answered Mapping 3D object coordinates to 2D screen coordinates with perspective projection
Feb
19
comment Camera - View matrix in Android + openGLES 2
maybe the coordinates you compare are not in the same space. maybe the swipe coordinates are in screenspace/cameraspace but the object coordinates are in worldspace. I don't really know how you could transform them into the same space though.
Feb
19
comment Camera - View matrix in Android + openGLES 2
what is "the object"? the object you try to rotate or the given coordinates?
Feb
19
comment Character Movement in 3D games
I think the question "what makes it feel right?" highly depends, although responsivness sure is really important; but from reading your question you know that already. It will also depend on the Input Controller I imagine. (Keyboard != AnalogStick) So you are looking for a realistic way to do it? Maybe you can get some inspiration from the Assassins Creed games.
Feb
19
awarded  Informed
Feb
19
answered xna: Methods for having sprite characters in 3d game?
Feb
18
answered When I create more than one boundary, every one but the most recent breaks
Feb
18
answered Checking collisions on isometric grids with offsets
Feb
17
awarded  Teacher
Feb
17
answered How to calculate size of object depending of its height on the screen?
Feb
17
answered Collision with Two Angled Platforms