70 reputation
6
bio website google.com
location California
age
visits member for 3 months
seen May 10 at 18:36
stats profile views 5

Gamer + Programmer


May
8
awarded  Commentator
May
8
comment C# XNA AABB vs AABB collision resolution, AABBs ghost through each other
Normally AABBs are used for collision detection, not for collision resolving. Did you check if those AABBs actually register a collision callback? If not, the resolving codes will never be called.
Mar
12
comment SharpDX Tutorial
@Inisheer: Sorry, I only mean "Maybe". I've searched online and didn't see a lot of resource and discussion about game engines based on sharpDX. C# is easy for developer, but still it have limits on the performance aspects (comparing with native codes). If it is more for learning or prototyping, I know it's good :)
Mar
12
comment Collision detection optimization for a top down shooter
Also, adding the concept of "dynamic" and "static" to your objects will helps a lot. Generally only "dynamic" objects will have a chance to collide with other objects.
Mar
12
comment SharpDX Tutorial
Maybe it's because C# and sharpDX are not a good combonation for making game?
Mar
11
answered Collision detection between player camera and a 3D model doesn't work
Mar
11
comment Collision detection between player camera and a 3D model doesn't work
Oh I think I know why. Your BB for the player is just a "line" : You only offset in Y! That's not a box :)
Mar
11
comment Collision detection between player camera and a 3D model doesn't work
Is there any other source that might also change/update the speed of the player, for example, player input? You need to check the FINAL speed that is used to update the position of the player.
Mar
11
comment Collision detection between player camera and a 3D model doesn't work
Just to make sure: "Collision detection" is not equal to "blocking a player". You have to do something to stop the player, normally in the collision callback..
Mar
4
answered Dynamic Textures
Mar
1
awarded  Supporter
Mar
1
comment Should I target a mobile phone or simulation tools are good enough?
+1 for No simulators give reasonable expectations of on-device performance.
Feb
20
answered Problem with sensor in box2d
Feb
20
comment how to make animation for a 2d game
Most of the time, the reason you don't see them is the textures are stored in other forms, like binary files, compressed files, or some game-engine-specialized files.
Feb
20
comment Scene - human speed correlation
Unless you dont store the current position of the human, there should be always delta distance and delta time. Well, I am not saying this is faster than converting the angula velocity. Just if he already has the positions recorded, it's more straigth forward.
Feb
20
revised Pong Game, Multitech problem
reformat the codes
Feb
20
awarded  Informed
Feb
20
suggested suggested edit on Pong Game, Multitech problem
Feb
20
answered Scene - human speed correlation
Feb
19
awarded  Autobiographer