86 reputation
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bio website google.com
location California
age
visits member for 1 year, 6 months
seen Feb 12 at 18:07

Gamer + Programmer


May
8
awarded  Commentator
May
8
comment C# XNA AABB vs AABB collision resolution, AABBs ghost through each other
Normally AABBs are used for collision detection, not for collision resolving. Did you check if those AABBs actually register a collision callback? If not, the resolving codes will never be called.
Mar
12
comment Collision detection optimization for a top down shooter
Also, adding the concept of "dynamic" and "static" to your objects will helps a lot. Generally only "dynamic" objects will have a chance to collide with other objects.
Mar
4
answered Dynamic Textures
Mar
1
awarded  Supporter
Mar
1
comment Should I target a mobile phone or simulation tools are good enough?
+1 for No simulators give reasonable expectations of on-device performance.
Feb
20
answered Problem with sensor in box2d
Feb
20
comment how to make animation for a 2d game
Most of the time, the reason you don't see them is the textures are stored in other forms, like binary files, compressed files, or some game-engine-specialized files.
Feb
20
comment Scene - human speed correlation
Unless you dont store the current position of the human, there should be always delta distance and delta time. Well, I am not saying this is faster than converting the angula velocity. Just if he already has the positions recorded, it's more straigth forward.
Feb
20
awarded  Informed
Feb
20
answered Scene - human speed correlation
Feb
19
awarded  Autobiographer
Feb
15
awarded  Editor
Feb
15
awarded  Teacher
Feb
15
answered How should I manage the AI using lua scripts?