| bio | website | google.com |
|---|---|---|
| location | California | |
| age | ||
| visits | member for | 3 months |
| seen | May 10 at 18:36 | |
| stats | profile views | 5 |
Gamer + Programmer
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May 8 |
awarded | Commentator |
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May 8 |
comment |
C# XNA AABB vs AABB collision resolution, AABBs ghost through each other Normally AABBs are used for collision detection, not for collision resolving. Did you check if those AABBs actually register a collision callback? If not, the resolving codes will never be called. |
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Mar 12 |
comment |
SharpDX Tutorial @Inisheer: Sorry, I only mean "Maybe". I've searched online and didn't see a lot of resource and discussion about game engines based on sharpDX. C# is easy for developer, but still it have limits on the performance aspects (comparing with native codes). If it is more for learning or prototyping, I know it's good :) |
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Mar 12 |
comment |
Collision detection optimization for a top down shooter Also, adding the concept of "dynamic" and "static" to your objects will helps a lot. Generally only "dynamic" objects will have a chance to collide with other objects. |
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Mar 12 |
comment |
SharpDX Tutorial Maybe it's because C# and sharpDX are not a good combonation for making game? |
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Mar 11 |
answered | Collision detection between player camera and a 3D model doesn't work |
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Mar 11 |
comment |
Collision detection between player camera and a 3D model doesn't work Oh I think I know why. Your BB for the player is just a "line" : You only offset in Y! That's not a box :) |
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Mar 11 |
comment |
Collision detection between player camera and a 3D model doesn't work Is there any other source that might also change/update the speed of the player, for example, player input? You need to check the FINAL speed that is used to update the position of the player. |
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Mar 11 |
comment |
Collision detection between player camera and a 3D model doesn't work Just to make sure: "Collision detection" is not equal to "blocking a player". You have to do something to stop the player, normally in the collision callback.. |
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Mar 4 |
answered | Dynamic Textures |
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Mar 1 |
awarded | Supporter |
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Mar 1 |
comment |
Should I target a mobile phone or simulation tools are good enough? +1 for No simulators give reasonable expectations of on-device performance. |
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Feb 20 |
answered | Problem with sensor in box2d |
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Feb 20 |
comment |
how to make animation for a 2d game Most of the time, the reason you don't see them is the textures are stored in other forms, like binary files, compressed files, or some game-engine-specialized files. |
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Feb 20 |
comment |
Scene - human speed correlation Unless you dont store the current position of the human, there should be always delta distance and delta time. Well, I am not saying this is faster than converting the angula velocity. Just if he already has the positions recorded, it's more straigth forward. |
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Feb 20 |
revised |
Pong Game, Multitech problem reformat the codes |
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Feb 20 |
awarded | Informed |
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Feb 20 |
suggested | suggested edit on Pong Game, Multitech problem |
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Feb 20 |
answered | Scene - human speed correlation |
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Feb 19 |
awarded | Autobiographer |