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Check out tinydir, an open source (BSD) C header-only cross platform library for directory traversal

Check out C-Dogs SDL an open source classic overhead run-and-gun game!

Some games from various jams:


1d
comment Are there any topics on Procedural Generation based on a predefined mesh?
@Courie deletion is generally frowned upon, and usually done only if the content is actually harmful, like spam. This one might be useful as you've accepted an answer, but even if not, we prefer to close questions rather than delete them, as it helps future visitors know what's not on topic.
Apr
15
comment Proper Text-RPG Monster Generator
There is no way we can answer "what would be a better way" without knowing what you're going for, like what kind of numbers are you after? But even taking a step back because numbers don't mean anything themselves - that is, what happens when an attack 123 monster hits a defense 98 player with 200 health - what gameplay objectives are you going after? I'm assuming, like most RPGs, you want battles to become harder at higher levels, but how - more hits to kill monsters, or taking fewer hits from monsters before dying?
Apr
13
comment Why is my gameloop slightly faster than 60 per second?
@user22241 feel free to roll back the bad changes; I was only doing it to remove the logic tag, see meta
Apr
13
revised Implementing game state without switch statements everywhere?
tag, make code example a bit shorter
Apr
13
revised Physics/Logic behind self-bounce
tags
Apr
13
revised Visual Programming tool for creating game quests
tags
Apr
13
revised Why is my gameloop slightly faster than 60 per second?
tags
Apr
13
revised Game Logic Update Order
tags
Apr
13
revised Domain-specific languages for scripting
tags
Apr
13
revised Moving players into same square simultaneously?
tags
Apr
13
revised Scrolling a WriteableBitmap
retag
Apr
13
reviewed Close LibGDX controllers: how to fix crashes in JRuby?
Apr
13
reviewed Close How should I move my 2D Player
Apr
13
reviewed Close Good approach in designing game classes
Apr
13
reviewed Close Question about segment of code in XNA
Apr
13
reviewed Close In PHP, how do I implement multiplayer “rooms” for a turn-based game?
Apr
13
reviewed Close Trying to develop a game with android for cracking glasses in different dimensions
Apr
13
reviewed Leave Open Does glScissor affect stencil and depth buffer operations?
Apr
13
reviewed Leave Open trouble getting the lighting and material set up right
Apr
13
reviewed Close Is there a cross-platform way to convert SVG file to PNG at runtime?