6,359 reputation
2346
bio website cxong.github.io
location Australia
age
visits member for 2 years, 4 months
seen 2 hours ago

Hobbyist game developer, worked on some open source and jam games. Check out my website for a portfolio!


5h
awarded  Nice Answer
1d
awarded  Guru
2d
comment How Many Particles at a Time?
It depends on too many factors to answer. How much behaviour do the particles have? Can they interact? Do they collide? How are they rendered?
Jul
2
answered How to design parameters for events
Jun
27
comment Locking the frame rate in pygame?
@DragonDePlatino in that case you are looking for "Vsync".
Jun
23
answered Locking the frame rate in pygame?
Jun
23
comment How should I send packets to multiple clients on UDP?
That's a broad subject and better suited for other stacks. You can get started here; what you're looking for is whether your server is sending/recving too much data for the connection. If you use TCP you can also check whether ACK times are affected.
Jun
23
answered How can I represent prerequisites of different type of game objects?
Jun
23
comment Optimal trajectory of area exploration
@DMGregory whether a problem is NP-complete is meaningless without knowing n. It's often easier since you know that the optimal solution requires exhaustive search, so you don't need to bother with clever algorithms. For example, solving sudoku or looking for moves in match-3 games is often practical with brute force because the board size is so limited. In this case we don't know because OP hasn't specified.
Jun
23
comment How should I send packets to multiple clients on UDP?
Are you sure the problem is network congestion? Have you profiled your network?
Jun
22
awarded  Deputy
Jun
22
answered Only send moves for P2P 2 player LAN game?
Jun
22
revised Only send moves for P2P 2 player LAN game?
Reword title
Jun
22
reviewed Reject and Edit How to send coordinates from one object to another
Jun
22
revised How to send coordinates from one object to another
deleted 84 characters in body; edited title
Jun
16
comment Fastest way to render image data from buffer
Why not use a 1D array of SDL_Textures that you render using SDL_RenderCopy? Why do you need a buffer of these anyway?
Jun
12
comment PseudoRandom object placement
What have you tried? What kind of result are you after? You say you can already generate biomes, why not simply use that to determine vegetation?
Jun
10
revised slick wiki description
update links
Jun
10
revised Pathfinding with inertia
D
Jun
10
answered Pathfinding with inertia