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Check out tinydir, an open source (BSD) C header-only cross platform library for directory traversal

Check out C-Dogs SDL an open source classic overhead run-and-gun game!

Some games from various jams:


16h
reviewed Close SpriteKit - How to detect if no Collision hapened ?
16h
reviewed Close Which is the best Cross-Platform Game Framework and Game Engine for 2D and 3D Android Game Applications using Java Language?
16h
reviewed Leave Closed Enemy spawning problem
16h
reviewed Reopen Simple Game Texture for libgdx
16h
reviewed Leave Closed How can I effectively manage a hobby game project?
16h
reviewed Leave Closed What is the best aproach using SharedObject to a save game?
16h
reviewed Reopen Object not texturing properly
18h
reviewed Close 3D Mesh Collision Help
18h
reviewed Close On Screen Coin Animation
18h
reviewed Close Use LibGDX 2d particle editor with text?
18h
reviewed Close How do I scroll to follow my sprite in the physical world?
18h
reviewed Close Best way to load rigid bodies from file
18h
reviewed Close Animation position changes everytime I play the animation
18h
reviewed Leave Open What needs to be done to port a Windows Flash game to Android?
18h
reviewed Close animation problem on player movement ( unity )
18h
reviewed Close Farseer: How can I create a body with a hole in the middle
18h
reviewed Close How can I animate a sprite in cocos2d-x 2.2.1 c++?
18h
reviewed Close How to make the keyboard appearing for the CCTextField static?
18h
reviewed Close Increasing resources overtime for a browser-based game
21h
comment Using peer to peer for prediction in a client-server network model
@Willem whether the peer sends you commands or the result (i.e. "you were shot") is immaterial to the problem, which is that the peer and server are inconsistent, and so you trust the server only, therefore the peer is useless. Also, think about what can you actually trust the peer with? If you decide that being shot is critical and can't be trusted, remember that is a function of both where the shot was taken (and when) and where the target was (and when), which means you can't trust shooting or movement from the peer. That doesn't leave much you can trust at all.