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visits member for 1 year, 5 months
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Check out tinydir, an open source (BSD) C header-only cross platform library for directory traversal

Check out C-Dogs SDL an open source classic overhead run-and-gun game!

Some games from various jams:


1d
revised Automatic Left/Right movement
add unity tag
1d
revised How to display a GUI Texture for a certain amount of time
add unity tag
1d
revised Simple square hit the wall and turn around without stopping
add unity tag
2d
awarded  Enthusiast
Jul
18
awarded  Nice Answer
Jul
18
comment How do I make a daily challenge on a game with randomly generated levels?
Just to be clear: can your clients generate the daily level using a seed alone?
Jul
17
answered Creating a seamlessly looping 2D multiplayer level?
Jul
14
awarded  Nice Question
Jul
14
asked Player fatigue for tablets?
Jul
9
comment What technique should I use for the AI for Go?
Wouldn't minimax be a poor choice as the huge branching factor of Go would mean you could not search very deep at all?
Jul
8
revised Interesting/Innovative Open Source tools for indie games
explain bullet ML
Jul
8
reviewed Reject suggested edit on What are the challenges and benefits of writing games with a functional language?
Jul
4
asked Can I put real people in my game?
Jul
4
answered AI / Pathfinding gets stuck
Jul
4
comment match 3 Shuffling
@Lucas I think you should re-evaluate that sentiment. Stochastic algorithms are used in many places, even performance-critical ones (e.g. generating a random unit 3D vector). Sure it's theoretically possible for this algorithm to never terminate, just as it is theoretically possible to flip heads on a coin 100 times in a row, but that's less likely than being struck by lightning thrice. At some point you'll have to say "this is statistically impossible" and leave it at that.
Jun
26
awarded  Scholar
Jun
26
accepted Why do most FPS games have a machine gun, shotgun, and sniper rifle?
Jun
26
reviewed Approve suggested edit on How can I manage complicated visual state over a simple model in puzzle games?
Jun
25
comment Why are god objects so common in game programming?
Maybe this question is too soft for GDSE, but it could work on Programmers.
Jun
24
comment Level Design, Implying a path to the player
Let me add two more tricks you could use: wider paths, and straight paths - players don't like to make turns!