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Check out tinydir, an open source (BSD) C header-only cross platform library for directory traversal

Check out C-Dogs SDL an open source classic overhead run-and-gun game!

Some games from various jams:


1d
reviewed Approve JBullet move object rigidbody in code?
1d
reviewed Approve What type of loop code on game engines?
2d
comment Should I use octree or quadtree for my spacial data structures?
Since octrees are just quadtrees with a third dimension, what you're really asking is whether you should use that third dimension, which can't be answered unless you provide more details about your game, such as what kind of game it is, what are the size and dimensions of typical levels etc.
2d
comment move a spaceship player inside an Orthographic camera, unity
Do you want the camera to follow the player or not? What exactly do you want to ahcieve?
2d
reviewed Leave Closed How to create a ladder script in Unity
2d
reviewed Leave Closed How to prevent the “Too awesome to use” syndrome
Mar
25
answered In Unity for Android, how do I create touchable buttons?
Mar
25
reviewed Close Valid instances not drawn
Mar
25
reviewed Close How does a loop work in game engines?
Mar
25
reviewed Close Sprite movement only works the first time, can't figure out why
Mar
25
reviewed Close Problem with collision detection , Libgdx
Mar
25
reviewed Close In android libgdx is it possible to add scrollpane to ContentTable?
Mar
25
reviewed Close SpriteKit - Sea Surface from above perspective with Swift in iOS
Mar
25
reviewed Close Why does my libgdx app just display the badlogic.jpg instead of my start screen?
Mar
25
reviewed Close How do I show damage to an enemy?
Mar
25
reviewed Close LibGDX problems when switching screens and disposing: AL lib: (EE) alc_cleanup: 1 device not closed
Mar
25
reviewed Close SHARE button versus GameCenter Leaderboard's SHARE button
Mar
25
reviewed Close Application of classes with critical non-static fields in LWJGL
Mar
25
reviewed Close How do I model an arm in Jbox2D?
Mar
25
reviewed Close Editing a new list of vector3's without changing the original list? (Unity)