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Jul
28
answered Should input be per-frame or per-update?
Jul
16
comment Manually creating cycles in planar, procedural trees?
How are you deciding that those red connections need to be made? What are the criteria? You mentioned something about dead ends but there are still two dead ends that you haven't connected in your example.
Jul
16
answered How do I separate physics from framerate?
Jul
10
awarded  Convention
Jul
10
reviewed Close Error BCE0043,BCE0044 and UCE001
Jul
10
reviewed Close Parse/Write JSON with Unity iOS
Jul
10
reviewed Close Check if a UI Button is pressed in Code
Jul
10
reviewed Close How can I repeat a Texture Region in libGDX
Jul
10
reviewed Close Unity (C#): How can I create dialogue to be used in my game? (also critique my system?)
Jul
10
reviewed Close Embedding a video inside cocos2-js for browser
Jul
10
reviewed Close How do i make an idle-styled counter in Javascript & HTML
Jul
10
reviewed Close Implement an efficent voxel storage in Octrees
Jul
10
reviewed Close How can I generate a simple river surface seen from above, in a browser game?
Jul
10
reviewed Close How can I simulate these two droplet?
Jul
10
reviewed Close How to render tile maps in modern opengl?
Jul
9
reviewed Close zoom, scale, pan etc in an application and printing
Jul
9
reviewed Close Cocos2d-JS using mulitpacked sprite
Jul
9
reviewed Close Security-minded design patterns / paradigm for client/server application
Jul
9
reviewed Close How to understand kind of matrix/world from implemented math operations?
Jul
8
awarded  Popular Question