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Check out tinydir, an open source (BSD) C header-only cross platform library for directory traversal

Check out C-Dogs SDL an open source classic overhead run-and-gun game!

Some games from various jams: http://congusbongus.itch.io/


22h
revised How to add a nice looking muzzle flash to the tip of my guns
Add some subjective notes
23h
answered How to add a nice looking muzzle flash to the tip of my guns
2d
reviewed Approve suggested edit on AI for enemy in 2d game
Apr
11
comment Preventing Collusion
Are you looking for a technical or social solution? I think that will lead to very different approaches.
Apr
10
comment Game loop in Javascript
This doesn't answer the question but for you it might be easier to find a javascript HTML5 engine where this is all taken care of.
Apr
9
comment In a JRPG menu system, do I need to show a main menu option for combat abilities in a non-battle context?
This question might be better on UX, although you'd have to clearly specify what "field magic" is and how it works in practice.
Apr
8
comment Accelerometer based games smoothness
It's not "high/low pass filters" that remove choppiness. It's low pass filters specifically. What you have is a high pass filter, which does not remove choppiness.
Apr
7
revised Where can I find free sprites and images?
Note to use google image search's usage rights dropdown
Apr
5
reviewed Reject suggested edit on Why are there no sophisticated construction animations in RTS games in general?
Apr
4
comment Difference between Arcade, P2 and Ninja physics in Phaser
Phaser ships with our Arcade Physics system, Ninja Physics and P2.JS - a full body physics system. Arcade Physics is for high-speed AABB collision only. Ninja Physics allows for complex tiles and slopes, perfect for level scenery, and P2.JS is a full-body physics system, with constraints, springs, polygon support and more.
Apr
3
answered How can I implement a main menu?
Apr
2
comment How to poll input for a gui in libgdx?
Why does world have a getInput() method? What is it supposed to do?
Apr
2
answered Who should handle animations when game logic is separated from rendering?
Mar
25
comment PyGame2Exe doesn't include spritesheet?
@Y-M that appears to be a limitation of pygame2exe itself - try changing your game code to look for all assets in a dist directory
Mar
25
comment Handle movement with QuadTree
@Tips48 no, I mean a tree where the leaves have links to their neighbours, like a B+ tree
Mar
25
answered PyGame2Exe doesn't include spritesheet?
Mar
25
answered Handle movement with QuadTree
Mar
25
comment Can I create relative filepaths to images in an XCode SDL project?
Relative paths work fine. You're probably having a problem where the working directory is not what you expect. Check Xcode's working directory settings.
Mar
21
revised Tool to create a bitmap font from a true type font
update link to github
Mar
18
comment What features do basic particle engines have?
Add two more ideas: if you render the entire lifetime of the particle, you can get static particles, which can be used to generate hair or grass; let emitters generate emitters as well as plain particles - you can create some interesting explosions by generating debris which in turn generate smoke trails.