Jimmy
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 Oct 22 awarded Yearling Oct 12 reviewed Approve How to capture video of my mobile game? May 22 comment Calculating the rotational force of a 2D sprite Thanks, @SamWatkins, Feel free to edit the answer as you see fit. Jan 7 comment Incorrect Texcoords for Bitmap Font? `float texX = info.x / 128, texY = info.y / 128;` -- I hope `info.x` is a float Jan 4 answered Rotating towards a point in Box2D Oct 22 awarded Yearling Sep 30 awarded Explainer Jan 12 comment How would you draw a tile map with perspective? That perspective effect was only enabled in Diablo 2 when you were rendering with Direct3D (it was grayed out if you were rendering through Direct2D), so I'd guess they did use the 3D quad + billboarding method. Jan 3 comment Why are we not using integers in game physics? Dec 27 reviewed Close Getting contour without the background Dec 27 reviewed Approve Rotate GameObject on click Dec 20 revised How can I determine trajectory from distance and time, without initial velocity? added 347 characters in body Dec 20 revised How can I determine trajectory from distance and time, without initial velocity? added 347 characters in body Dec 20 answered How can I determine trajectory from distance and time, without initial velocity? Nov 1 comment How to make natural-looking paths with A* on a grid? What if you use cartesian distance as your heuristic? Oct 29 comment What Shading/Rendering techniques are being used in this image? remember that the gem article tries for a more realistic approach. You could get away with much less work by faking it with a blur pass. Oct 29 revised What Shading/Rendering techniques are being used in this image? added 171 characters in body Oct 29 answered What Shading/Rendering techniques are being used in this image? Oct 22 comment Why does this exported cube have too many vertices? no idea about `numweights`, but each of 6 face-squares is made of 4 vertices, and they don't share vertices because the normals are different. Hence, 24 vertices. Oct 22 awarded Yearling