4,172 reputation
1125
bio website heyjimbo.com
location Chicago, IL
age 28
visits member for 3 years, 9 months
seen 2 days ago

Jan
12
comment How would you draw a tile map with perspective?
That perspective effect was only enabled in Diablo 2 when you were rendering with Direct3D (it was grayed out if you were rendering through Direct2D), so I'd guess they did use the 3D quad + billboarding method.
Jan
3
comment Why are we not using integers in game physics?
See Also About Floating Point and why we still use it
Dec
27
reviewed Close Getting contour without the background
Dec
27
reviewed Approve suggested edit on Rotate GameObject on click
Dec
20
revised How can I determine trajectory from distance and time, without initial velocity?
added 347 characters in body
Dec
20
revised How can I determine trajectory from distance and time, without initial velocity?
added 347 characters in body
Dec
20
answered How can I determine trajectory from distance and time, without initial velocity?
Nov
1
comment How to make natural-looking paths with A* on a grid?
What if you use cartesian distance as your heuristic?
Oct
29
comment What Shading/Rendering techniques are being used in this image?
remember that the gem article tries for a more realistic approach. You could get away with much less work by faking it with a blur pass.
Oct
29
revised What Shading/Rendering techniques are being used in this image?
added 171 characters in body
Oct
29
answered What Shading/Rendering techniques are being used in this image?
Oct
22
comment Why does this exported cube have too many vertices?
no idea about numweights, but each of 6 face-squares is made of 4 vertices, and they don't share vertices because the normals are different. Hence, 24 vertices.
Oct
22
awarded  Yearling
Oct
18
comment Automatically zoom out the camera to show all players
@Seth thanks for the illustration! I was trying to figure out whether XNA was using half FoV but couldn't find any conclusive results on google.
Oct
17
comment Graph Isomorphism > What kind of Graph is this?
these are all Planar graphs
Oct
17
answered Automatically zoom out the camera to show all players
Oct
17
comment Octrees as data structure
one octree for each cube chunk would be not very useful, since ostensibly each chunk would be one buffer. You'd want to cull chunks, not individual blocks.
Oct
15
answered How to Construct a Perspective Projection With 4 Vanishing Points
Aug
30
answered Combining rotation,scaling around a pivot with translation into a matrix
Aug
24
awarded  Enlightened