4,376 reputation
1226
bio website heyjimbo.com
location Chicago, IL
age 29
visits member for 4 years, 8 months
seen yesterday

May
22
comment Calculating the rotational force of a 2D sprite
Thanks, @SamWatkins, Feel free to edit the answer as you see fit.
Jan
7
comment Incorrect Texcoords for Bitmap Font?
float texX = info.x / 128, texY = info.y / 128; -- I hope info.x is a float
Jan
4
answered Rotating towards a point in Box2D
Oct
22
awarded  Yearling
Sep
30
awarded  Explainer
Jan
12
comment How would you draw a tile map with perspective?
That perspective effect was only enabled in Diablo 2 when you were rendering with Direct3D (it was grayed out if you were rendering through Direct2D), so I'd guess they did use the 3D quad + billboarding method.
Jan
3
comment Why are we not using integers in game physics?
See Also About Floating Point and why we still use it
Dec
27
reviewed Close Getting contour without the background
Dec
27
reviewed Approve Rotate GameObject on click
Dec
20
revised How can I determine trajectory from distance and time, without initial velocity?
added 347 characters in body
Dec
20
revised How can I determine trajectory from distance and time, without initial velocity?
added 347 characters in body
Dec
20
answered How can I determine trajectory from distance and time, without initial velocity?
Nov
1
comment How to make natural-looking paths with A* on a grid?
What if you use cartesian distance as your heuristic?
Oct
29
comment What Shading/Rendering techniques are being used in this image?
remember that the gem article tries for a more realistic approach. You could get away with much less work by faking it with a blur pass.
Oct
29
revised What Shading/Rendering techniques are being used in this image?
added 171 characters in body
Oct
29
answered What Shading/Rendering techniques are being used in this image?
Oct
22
comment Why does this exported cube have too many vertices?
no idea about numweights, but each of 6 face-squares is made of 4 vertices, and they don't share vertices because the normals are different. Hence, 24 vertices.
Oct
22
awarded  Yearling
Oct
18
comment Automatically zoom out the camera to show all players
@Seth thanks for the illustration! I was trying to figure out whether XNA was using half FoV but couldn't find any conclusive results on google.
Oct
17
comment Graph Isomorphism > What kind of Graph is this?
these are all Planar graphs