| bio | website | |
|---|---|---|
| location | Reading, United Kingdom | |
| age | 27 | |
| visits | member for | 2 years, 7 months |
| seen | May 17 at 14:57 | |
| stats | profile views | 48 |
|
Apr 16 |
comment |
Is there an alternative to SDL 1.3 for a C++ game that should run on iOS and Android? Allegro 5.1 adds Android support, however the 5.1 branch is currently unstable according to their documentation. |
|
Apr 15 |
accepted | Using Editline for an in-game console |
|
Apr 10 |
revised |
Using Editline for an in-game console added 165 characters in body |
|
Apr 10 |
asked | Using Editline for an in-game console |
|
Apr 8 |
comment |
Is using Box2D for simulating gravity “in space” a good idea? The goal is for enough accuracy and performance to build a game on top of the simulation - ultimately I would sacrifice accuracy to ensure that the simulation runs in real-time, however not to the point where it seems "unrealistic" or "buggy" (although I realise that in reality what is "unrealistic" in a game is very subjective) |
|
Apr 8 |
comment |
Is using Box2D for simulating gravity “in space” a good idea? @fableal I'm not 100% sure at this stage whether or not I will include collisions, however it seems fairly likely |
|
Apr 8 |
asked | Is using Box2D for simulating gravity “in space” a good idea? |
|
Apr 2 |
answered | How to make sure user is running the newest version of mmo client? |
|
Nov 20 |
awarded | Custodian |
|
Nov 20 |
reviewed | Edit suggested edit on Does using [STAThread] with XNA have any negative implications? |
|
Nov 20 |
revised |
Does using [STAThread] with XNA have any negative implications? adding observation |
|
Nov 20 |
answered | Does using [STAThread] with XNA have any negative implications? |
|
Nov 15 |
comment |
How do display a “mucus spreading” effect in a 2D environment? @nathan How do you mean? Because the creeping tile is chosen randomly the spread is imperfect (as opposed to spreading out in a perfect circle). The rest is done in the graphical engine by choosing what textures should be shown for each tile. |
|
Nov 15 |
answered | How do display a “mucus spreading” effect in a 2D environment? |
|
Nov 14 |
comment |
The underlying mechanism in 'yield return www' of Unity3D Game Engine @thyandrecardoso I'd guess it uses HttpWebRequest.BeginGetResponse or similar, however you could decompile the assembly to confirm this if it really mattered to you. |
|
Nov 14 |
revised |
The underlying mechanism in 'yield return www' of Unity3D Game Engine added 495 characters in body |
|
Nov 14 |
revised |
The underlying mechanism in 'yield return www' of Unity3D Game Engine added 2074 characters in body |
|
Nov 14 |
answered | The underlying mechanism in 'yield return www' of Unity3D Game Engine |
|
Nov 14 |
answered | Non-object-oriented game tutorials |
|
Nov 13 |
revised |
Optimal way to learn DirectX? Added link text |