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seen Jan 30 at 17:40

May
13
awarded  Popular Question
Mar
7
awarded  Supporter
Mar
7
comment Obj Blender Export Recommendation for OpenGL C++
That's what I call An Answer :D Thank You! That absolutely helped!
Mar
7
accepted Obj Blender Export Recommendation for OpenGL C++
Mar
6
comment Obj Blender Export Recommendation for OpenGL C++
Yeah, that's the question. Can you post it in an answer.... Please?
Mar
6
comment Obj Blender Export Recommendation for OpenGL C++
So, at that case, the wavefronts does not divide the meshes as blender do? When all the meshes are exported, at the end they are exported as one mesh?
Mar
5
asked Obj Blender Export Recommendation for OpenGL C++
Feb
26
comment Is a 10 meg 2048x2048 bitmap too big a size texture to use in an OpenGL game?
Using this question... a lot of vertex inside a buffer (spheres ... etc) is normal?
Feb
26
comment Is a 10 meg 2048x2048 bitmap too big a size texture to use in an OpenGL game?
Talking about the speed of opengl and the VRAM, RAM, video card, etc...
Feb
25
awarded  Scholar
Feb
25
comment Is a 10 meg 2048x2048 bitmap too big a size texture to use in an OpenGL game?
Thank you very much for!
Feb
25
accepted Is a 10 meg 2048x2048 bitmap too big a size texture to use in an OpenGL game?
Feb
25
awarded  Student
Feb
25
asked Is a 10 meg 2048x2048 bitmap too big a size texture to use in an OpenGL game?
Feb
15
awarded  Tumbleweed
Feb
9
asked FFMPEG Opengl video rendering
Feb
8
asked SDL_BlitSurface does not works