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  • 0 posts edited
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  • 38 votes cast
Oct
17
comment Octrees as data structure
You can do occlusion culling with BSP trees. en.wikipedia.org/wiki/Binary_space_partitioning
Mar
28
awarded  Critic
Mar
1
comment Collision Detection Slows Screen Drawing
@squagem Don't forget to accept your answer!
Feb
13
comment Methods of procedural terrain generation that can work using DirectX 9 (SM2.0)?
The methods used in Shamus' Project Octant should produce good terrain for you. Although he moves away from simple cubes / other stuff, mixed into that article should be good information for you.
Feb
13
answered Methods of procedural terrain generation that can work using DirectX 9 (SM2.0)?
Feb
11
awarded  Supporter
Feb
11
awarded  Revival
Feb
11
answered Resource transportation network
Feb
9
awarded  Teacher
Feb
8
answered How do I create multiple 2D spotlights?
Feb
8
awarded  Informed