| bio | website | |
|---|---|---|
| location | United Kingdom | |
| age | 31 | |
| visits | member for | 2 years, 10 months |
| seen | Apr 29 at 7:50 | |
| stats | profile views | 272 |
UK games programmer with C++, Lua, C# and Python experience
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Apr 28 |
awarded | Notable Question |
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Apr 20 |
awarded | Nice Answer |
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Feb 21 |
awarded | Nice Answer |
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Jan 16 |
awarded | Popular Question |
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Dec 15 |
awarded | Famous Question |
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Nov 2 |
revised |
How can I implement gravity? cluebat |
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Nov 2 |
comment |
How can I implement gravity? Ha I have just been hit with the cluebat. Thanks. |
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Nov 2 |
comment |
How important is Programming for a Level Designer? +1 Processing is great. |
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Nov 2 |
comment |
How important is Programming for a Level Designer? @WryGrin like Markus says, maybe start with a simpler language. Scratch (scratch.mit.edu) is designed as an education lang and there are lots of resources to get you started. Once you've managed that move onto to textual langs and you'll soon get the hang. |
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Nov 2 |
comment |
How important is Programming for a Level Designer? @Marton don't think most places look for programming designers in my experience. However I think they should, it's extremely helpful to have a designer who can prototype or script on their own, and it's always going to be another string in your bow if you can. |
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Nov 2 |
comment |
Passing elapsed time to the update function from the game loop Stylistic options: The majority of game engines I've worked with pass the elapsed time as seconds in a float. Some pass milliseconds in a uint. Unity3D uses a seconds float but stores it in a singleton rather than pass it around. All valid options. |
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Nov 2 |
comment |
How can I implement gravity? Fair enough. Edited. |
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Nov 2 |
revised |
How can I implement gravity? explain framerate independence |
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Nov 1 |
awarded | Announcer |
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Oct 26 |
awarded | Favorite Question |
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Oct 16 |
awarded | Populist |
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Aug 30 |
awarded | Enlightened |
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Aug 30 |
awarded | Nice Answer |
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Aug 23 |
awarded | Enlightened |
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Aug 23 |
awarded | Nice Answer |