4,657 reputation
21940
bio website
location United Kingdom
age 32
visits member for 4 years
seen Jun 17 at 7:40
UK games programmer with C++, Lua, C# and Python experience

Jul
15
awarded  Yearling
Jul
2
awarded  Curious
Jan
23
awarded  Enlightened
Jan
23
awarded  Nice Answer
Jul
23
awarded  Popular Question
Jul
15
awarded  Yearling
Apr
28
awarded  Notable Question
Apr
20
awarded  Nice Answer
Feb
21
awarded  Nice Answer
Jan
16
awarded  Popular Question
Dec
15
awarded  Famous Question
Nov
2
revised How can I implement gravity?
cluebat
Nov
2
comment How can I implement gravity?
Ha I have just been hit with the cluebat. Thanks.
Nov
2
comment How important is Programming for a Level Designer?
+1 Processing is great.
Nov
2
comment How important is Programming for a Level Designer?
@WryGrin like Markus says, maybe start with a simpler language. Scratch (scratch.mit.edu) is designed as an education lang and there are lots of resources to get you started. Once you've managed that move onto to textual langs and you'll soon get the hang.
Nov
2
comment How important is Programming for a Level Designer?
@Marton don't think most places look for programming designers in my experience. However I think they should, it's extremely helpful to have a designer who can prototype or script on their own, and it's always going to be another string in your bow if you can.
Nov
2
comment Passing elapsed time to the update function from the game loop
Stylistic options: The majority of game engines I've worked with pass the elapsed time as seconds in a float. Some pass milliseconds in a uint. Unity3D uses a seconds float but stores it in a singleton rather than pass it around. All valid options.
Nov
2
comment How can I implement gravity?
Fair enough. Edited.
Nov
2
revised How can I implement gravity?
explain framerate independence
Nov
1
awarded  Announcer