46 reputation
4
bio website
location Russia
age
visits member for 1 year, 10 months
seen Mar 21 at 14:48

Jun
25
revised Material System
New Info
Jun
25
revised Material System
added 23 characters in body
Jun
24
asked Material System
Jun
21
revised Resource/Asset Manager
edited title
Jun
21
comment Resource/Asset Manager
@MattD, I also think about that. I've want to create something like struct ObjPtr<T> { T* pObj; protected: friend class MemoryManager; void ObjectMoved(T* newLocation); }
Jun
21
comment Resource/Asset Manager
@MattD , Yes, I've wanted to use it, the some loader loading the resource from disk to memory mapped file and giving the access to it via interface to ResourceHandler. But I don't know, i am also using Entity/Component models where the entity is just ID and Component is a data and all processing is going in System a lot of groups of Systems which can run simultaneously and I've wanted to create some ThreadPool which have n Threads and can receive some requests and put some RequestHandlers to threads to process 'em. But i have some doubts about that.
Jun
20
asked Resource/Asset Manager
Jun
3
awarded  Scholar
Jun
3
awarded  Supporter
Jun
3
accepted Game Editor plugin architecture
Feb
4
revised Game Editor plugin architecture
new thoughts
Feb
4
awarded  Student
Feb
3
comment Game Editor plugin architecture
@sharethis , Is it better now? Cuz i realy have big problems with it. Sorry.
Feb
3
awarded  Editor
Feb
3
revised Game Editor plugin architecture
edited title
Feb
3
asked Game Editor plugin architecture