1,031 reputation
515
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location California, USA
age 34
visits member for 4 years
seen Oct 6 at 17:51

Sep
20
comment Anti-cheat Javascript for browser/HTML5 game
+1 good answer.
Sep
20
comment Bullet pattern isn't behaving as expected
Is there a reason why you are breaking out of your loop as soon as you find an inactive bullet? Wouldn't you want to loop through the bullets and find all inactive ones and re-activate them?
Sep
20
comment Will C++ remain viable for game engines in somewhat distant future?
-1 for spreading rumors. :/
Sep
20
comment Designing Snake AI
So basically, his "snake" should "turtle". xD +1 good idea.
Sep
20
comment Game development using C# or .Net technology
there is not much evidence to the contrary Which is why it is speculation to begin with. Advice should not be given based on such assumptions.
Sep
20
comment iOS Game Center - Quit turn-based games for previous version of app
The old games remain active after updating. There seems to be no way to quit them. Can you provide some more context that describes what this actually means?
Sep
19
comment Game development using C# or .Net technology
Considering XNA won´t get much attention from Microsoft any more This is just pure speculation.
Sep
19
comment Struct Method for Loops Problem
cplusplus.com/doc/tutorial/structures
Sep
18
comment Best system for creating a 2d racing track
@DavidGouveia, you're right. That would be a better idea.
Sep
18
comment How do I drag my widgets without dragging other widgets?
"Slightly different way of doing things" is why I'm here. :) It sounds like you're advocating the use of a manager class for the widgets. That's a good idea.
Sep
18
comment How do I drag my widgets without dragging other widgets?
How can the Widget track if the mouse went down while hovering over it and then somehow not set the same flag when hovering over other Widgets that it does not know about? I can't use your logic of !this.WasMouseDown && this.IsMouseDown because that will be true by simply rolling over all elements with the mouse held down... hence the question. :)
Sep
18
comment How do I drag my widgets without dragging other widgets?
The mouse state is tracked via the MouseComponent.
Sep
18
revised How do I drag my widgets without dragging other widgets?
added 22 characters in body
Sep
18
comment How do I drag my widgets without dragging other widgets?
I thought about adding a flag to the MouseComponent. Problem is that it creates this strange dependency between objects. I would rather the objects be more independent and handle their own states. Maybe I'm over-thinking things... +1 for the straight-forward solution.
Sep
18
asked How do I drag my widgets without dragging other widgets?
Sep
18
comment Can I debug XNA Xbox 360 games on my PC?
Just to add, the 360 uses a smaller version of .NET than on Windows. It also costs $99 per year to retain membership, which lets you test/debug your game on the 360 as well as (I believe) publish to the XBOX Live Indie Arcade (or whatever they are calling it these days). This is what membership gets you: xbox.create.msdn.com/en-US/home/membership
Sep
18
comment Can I debug XNA Xbox 360 games on my PC?
-1 because you're just plain wrong. @CJSculti is building (or considering building) a game with XNA Game Studio, not C++/DirectX. He doesn't need the devkit to do anything. What you're talking about is the XDK, the devkit for major studios with big pockets and a track-record of published games (a C++/DirectX SDK for the XBOX). Not just anyone can go buying that devkit either -- Microsoft gets to pick and choose as well as demand huge sums of money.
Sep
18
comment Do I really need to “learn” C# for XNA if I know Java?
@DanNeely point taken, however, there is a large difference between learning a language and learning a library. The linked comparison is not too useful for learning .NET 3.5/4.0, but quite useful for understanding the differences between C# and Java.
Sep
18
comment Best system for creating a 2d racing track
Maybe a simple list of points, creating a "spline" down the middle of the "track". Then we can apply some steering behaviors to the ai so that they follow those waypoints in a more realistic manner around turns.
Sep
18
comment Do I really need to “learn” C# for XNA if I know Java?
@CJSculti you'll probably find this reference to be quite useful. It's a detailed comparison between Java and C#: 25hoursaday.com/CsharpVsJava.html