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Sep
21
comment Facilitating XNA game deployments for non programmers
@Sal By default, Visual Studio creates two build profiles: Debug and Release. You can swap between the two from Build->Configuration Manager. By default, the Debug build has the DEBUG compilation symbol is defined, which means you can wrap your non-release code with #if ( DEBUG ) doStuffIWouldntDoInRelease(); #elif theActualReleaseCode(); #endif.
Sep
21
comment Sprite batching seems slow
Have you tried profiling your code to see where it is actually taking up the time? If not, check this out: stackoverflow.com/questions/67554/…
Sep
21
comment Setting Krypton Light to Screen Pixels
by enabling "SpriteBatch" mode on Krypton by doing this: KryptonEngine.SpriteBatchCompatablityEnabled = true; ?
Sep
20
comment Bullet pattern isn't behaving as expected
Even if I set the size to 10000, it never gets past 500. Can you post the code that creates and destroys bullets, including the methods that activate/inactivate.
Sep
20
comment Bullet pattern isn't behaving as expected
Even if I set the size to 10000, it never gets past 500. Sounds like you have some kind of limiting effect somewhere. Try toggling Game.IsFixedTimestep. Does that cap change?
Sep
20
comment Game Server on Windows Azure
@fableal, Well you're right. It's not required. However, it often helps with complex applications. Especially when your target platforms are so different. And really... MonoDevelop != Visual Studio.
Sep
20
revised Game Server on Windows Azure
added 318 characters in body
Sep
20
answered Game Server on Windows Azure
Sep
20
comment Anti-cheat Javascript for browser/HTML5 game
+1 good answer.
Sep
20
comment Bullet pattern isn't behaving as expected
Is there a reason why you are breaking out of your loop as soon as you find an inactive bullet? Wouldn't you want to loop through the bullets and find all inactive ones and re-activate them?
Sep
20
comment Will C++ remain viable for game engines in somewhat distant future?
-1 for spreading rumors. :/
Sep
20
comment Designing Snake AI
So basically, his "snake" should "turtle". xD +1 good idea.
Sep
20
comment Game development using C# or .Net technology
there is not much evidence to the contrary Which is why it is speculation to begin with. Advice should not be given based on such assumptions.
Sep
20
comment iOS Game Center - Quit turn-based games for previous version of app
The old games remain active after updating. There seems to be no way to quit them. Can you provide some more context that describes what this actually means?
Sep
19
comment Game development using C# or .Net technology
Considering XNA won´t get much attention from Microsoft any more This is just pure speculation.
Sep
19
comment Struct Method for Loops Problem
cplusplus.com/doc/tutorial/structures
Sep
18
comment Best system for creating a 2d racing track
@DavidGouveia, you're right. That would be a better idea.
Sep
18
comment How do I drag my widgets without dragging other widgets?
"Slightly different way of doing things" is why I'm here. :) It sounds like you're advocating the use of a manager class for the widgets. That's a good idea.
Sep
18
comment How do I drag my widgets without dragging other widgets?
How can the Widget track if the mouse went down while hovering over it and then somehow not set the same flag when hovering over other Widgets that it does not know about? I can't use your logic of !this.WasMouseDown && this.IsMouseDown because that will be true by simply rolling over all elements with the mouse held down... hence the question. :)
Sep
18
comment How do I drag my widgets without dragging other widgets?
The mouse state is tracked via the MouseComponent.