| bio | website | project-cypher.net |
|---|---|---|
| location | California, USA | |
| age | 32 | |
| visits | member for | 2 years, 7 months |
| seen | May 8 at 1:11 | |
| stats | profile views | 129 |
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Sep 18 |
comment |
Can I debug XNA Xbox 360 games on my PC? -1 because you're just plain wrong. @CJSculti is building (or considering building) a game with XNA Game Studio, not C++/DirectX. He doesn't need the devkit to do anything. What you're talking about is the XDK, the devkit for major studios with big pockets and a track-record of published games (a C++/DirectX SDK for the XBOX). Not just anyone can go buying that devkit either -- Microsoft gets to pick and choose as well as demand huge sums of money. |
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Sep 18 |
comment |
Do I really need to “learn” C# for XNA if I know Java? @DanNeely point taken, however, there is a large difference between learning a language and learning a library. The linked comparison is not too useful for learning .NET 3.5/4.0, but quite useful for understanding the differences between C# and Java. |
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Sep 18 |
comment |
Best system for creating a 2d racing track Maybe a simple list of points, creating a "spline" down the middle of the "track". Then we can apply some steering behaviors to the ai so that they follow those waypoints in a more realistic manner around turns. |
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Sep 18 |
comment |
Do I really need to “learn” C# for XNA if I know Java? @CJSculti you'll probably find this reference to be quite useful. It's a detailed comparison between Java and C#: 25hoursaday.com/CsharpVsJava.html |
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Sep 18 |
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Do I really need to “learn” C# for XNA if I know Java? Good programmers can pick up a new language very quickly. Learning C# isn't that big of a leap from Java. I would venture to say that it will be learning .NET that will make a huge difference in how productive you are with the language. |
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Sep 18 |
comment |
Best system for creating a 2d racing track @DavidGouveia, it's not necessarily needed but agreed that it could be useful. |
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Sep 18 |
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Do I really need to “learn” C# for XNA if I know Java? +1 - this is how I even became interested in programming to begin with. |
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Sep 17 |
answered | Techniques for separating game model from presentation |
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Sep 17 |
comment |
Best system for creating a 2d racing track To be honest, it sounds like your collision detection code needs some work, rather than your track creation code. |
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Sep 17 |
revised |
Best system for creating a 2d racing track added 5 characters in body |
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Sep 17 |
answered | Best system for creating a 2d racing track |
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Sep 17 |
answered | Resurrecting XNA 3.0 projects |
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Sep 17 |
comment |
default xna 4.0 gametime don´t works well for 2D physics If you want to understand more about how XNA handles timing, you may wish to read this: blogs.msdn.com/b/shawnhar/archive/2007/07/25/… |
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Sep 17 |
comment |
Sprite sheet generator @AndreaTucci, Have you tried exporting with the square format option checked? If not, try under Options -> Exporting. There is an option called Force Square Format. I think that might do what you want... |
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Sep 17 |
answered | Sprite sheet generator |
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Sep 17 |
accepted | Is there a simpler way to create a borderless window with XNA 4.0? |
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Sep 17 |
comment |
Is there a simpler way to create a borderless window with XNA 4.0? I have a few editors that use the Windows Forms route (so I'm familiar with the technique), but to be honest, it would have been a lot more work than the feature it would implement is even worth. Thanks for the feedback. |
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Sep 17 |
comment |
Is there a simpler way to create a borderless window with XNA 4.0?it might fail in unexpected ways - This has been my primary concern. The only reason I'm doing this is to provide a feature to display the game in a borderless-maximized (sort of faux-fullscreen) mode for the gamer. I suppose if this ends up causing any issues down the road, I could always just yank the feature and blame XNA. :P |
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Sep 17 |
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Is there a simpler way to create a borderless window with XNA 4.0? Not that there's anything wrong with this method, but I built a Control from the IntPtr because I didn't want to assume that it would always be a pointer to a Form since I don't really know what the underlying XNA code is actually doing. And since just about everything GUI-related in .NET is inherited from Control, I figured I was pretty safe. |
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Sep 16 |
awarded | Student |