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Oct
11
comment Handling player logoff and logon in a persistent world without breaking immersion
I can't remember what game it was, but when a player logged off, other players saw their toon run off in a random direction until the character wasn't in sight of another player. That's when the 'vanishing act' occurred.
Oct
11
comment How can I handle copyrighted music?
@DavidDimalanta In the public domain, this is where you can find and use any music without copyright restriction. Be careful there. Your statement, as worded, is incorrect. You can create musical compositions that are in the public domain, but you cannot use another musician's recording.
Oct
11
comment How can I handle copyrighted music?
en.wikipedia.org/wiki/Public_domain_in_the_United_States
Oct
11
comment How can I handle copyrighted music?
even classical, hundreds years old music is orchestrated recently - It's the performance (and any recordings of that performance) that is under copyright, not the actual composition itself. You are free to reproduce anything from Mauler, Beethoven, etc., without paying any licensing fees. You just can't go copying some other musician's performance of these classics...
Oct
11
answered Legal concerns with orchestrating a music submission contest
Oct
9
answered How to apply a filter to the screen of a running program?
Oct
8
comment How to apply a filter to the screen of a running program?
I think you missed the question entirely.
Oct
8
comment How to limit click'n'drag movement to an area?
+1 for an answer for shapes that are difficult (if not impossible) to express mathematically.
Oct
8
answered How to emulate Mode 13h in a modern 3D renderer?
Oct
7
comment How do I calculate the boundary of the game window after transforming the view?
I should add that no matter what the zoom level, the top-left corner of the camera's bounds (the blue box) is (0,0).
Oct
6
comment How to emulate Mode 13h in a modern 3D renderer?
I'm not really familiar with how Mode 13h is used. Are you manipulating individual pixels?
Oct
6
asked How do I calculate the boundary of the game window after transforming the view?
Oct
3
comment Entity System and rendering
I should probably note that I don't really know if this is even close to what people are calling an entity-component system. In my attempt to implement a composition-based design, I found myself falling into this pattern.
Oct
3
answered Entity System and rendering
Sep
29
awarded  Quorum
Sep
21
answered Possible to draw a select portion of a render target? (in XNA)
Sep
21
comment How do I create a fire sphere (fireball) in opengl? (opengl Visual C++)
+1 for keeping it simple.
Sep
21
accepted How do I drag my widgets without dragging other widgets?
Sep
21
answered Can I name a team with the name of their city to avoid trademark issues?
Sep
21
comment Facilitating XNA game deployments for non programmers
@Sal Also, I found it was a lot easier to just include the bin/* directories in the repository, and have the designers/artists/qa to just check out the bin folder so they can run the latest and greatest. By doing that, they get all the dependencies, textures, audio, etc. all together. Then each day all they had to do was svn update on their working directory and they were up to speed.