1,011 reputation
415
bio website project-cypher.net
location California, USA
age 33
visits member for 3 years, 6 months
seen Apr 7 at 21:41

Sep
21
answered Possible to draw a select portion of a render target? (in XNA)
Sep
21
comment How do I create a fire sphere (fireball) in opengl? (opengl Visual C++)
+1 for keeping it simple.
Sep
21
accepted How do I drag my widgets without dragging other widgets?
Sep
21
answered Can I name a team with the name of their city to avoid trademark issues?
Sep
21
comment Facilitating XNA game deployments for non programmers
@Sal Also, I found it was a lot easier to just include the bin/* directories in the repository, and have the designers/artists/qa to just check out the bin folder so they can run the latest and greatest. By doing that, they get all the dependencies, textures, audio, etc. all together. Then each day all they had to do was svn update on their working directory and they were up to speed.
Sep
21
comment Facilitating XNA game deployments for non programmers
@Sal By default, Visual Studio creates two build profiles: Debug and Release. You can swap between the two from Build->Configuration Manager. By default, the Debug build has the DEBUG compilation symbol is defined, which means you can wrap your non-release code with #if ( DEBUG ) doStuffIWouldntDoInRelease(); #elif theActualReleaseCode(); #endif.
Sep
21
comment Sprite batching seems slow
Have you tried profiling your code to see where it is actually taking up the time? If not, check this out: stackoverflow.com/questions/67554/…
Sep
21
comment Setting Krypton Light to Screen Pixels
by enabling "SpriteBatch" mode on Krypton by doing this: KryptonEngine.SpriteBatchCompatablityEnabled = true; ?
Sep
20
comment Bullet pattern isn't behaving as expected
Even if I set the size to 10000, it never gets past 500. Can you post the code that creates and destroys bullets, including the methods that activate/inactivate.
Sep
20
comment Bullet pattern isn't behaving as expected
Even if I set the size to 10000, it never gets past 500. Sounds like you have some kind of limiting effect somewhere. Try toggling Game.IsFixedTimestep. Does that cap change?
Sep
20
comment Game Server on Windows Azure
@fableal, Well you're right. It's not required. However, it often helps with complex applications. Especially when your target platforms are so different. And really... MonoDevelop != Visual Studio.
Sep
20
revised Game Server on Windows Azure
added 318 characters in body
Sep
20
answered Game Server on Windows Azure
Sep
20
comment Anti-cheat Javascript for browser/HTML5 game
+1 good answer.
Sep
20
comment Bullet pattern isn't behaving as expected
Is there a reason why you are breaking out of your loop as soon as you find an inactive bullet? Wouldn't you want to loop through the bullets and find all inactive ones and re-activate them?
Sep
20
comment Will C++ remain viable for game engines in somewhat distant future?
-1 for spreading rumors. :/
Sep
20
comment Designing Snake AI
So basically, his "snake" should "turtle". xD +1 good idea.
Sep
20
comment Game development using C# or .Net technology
there is not much evidence to the contrary Which is why it is speculation to begin with. Advice should not be given based on such assumptions.
Sep
20
comment iOS Game Center - Quit turn-based games for previous version of app
The old games remain active after updating. There seems to be no way to quit them. Can you provide some more context that describes what this actually means?
Sep
19
comment Game development using C# or .Net technology
Considering XNA won´t get much attention from Microsoft any more This is just pure speculation.