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Jul
18
comment Managing resources
resources do not need shared ownership - Could you please elaborate on this statement?
Jul
15
comment Does the gender of a game's protagonist affect sales?
+1 for the interesting question pertaining to the business and marketing side of game development. It would be interesting to see if anyone can come up with any published statistics.
Jun
18
accepted How can I improve my isometric tile-picking algorithm?
Jun
10
awarded  Caucus
Mar
27
comment The most efficient and accurate game loop?
java-gaming.org/index.php?topic=24220.0
Feb
8
awarded  Popular Question
Nov
14
comment What is the best way to generate income from mobile games?
@Byte56, You assume everyone has the foresight and will to both understand and implement a "best way". For all we know, there is a "best way", but the curiosity and arrogance of man will never acknowledge such a thing.
Nov
13
comment How to avoid circular dependencies between Player and World?
+1 - I've found myself building my game systems something like this, and find it to be quite flexible.
Nov
13
comment How to avoid circular dependencies between Player and World?
+1 for questioning the need to remove the circular dependency at all. At some point, dependencies happen. Most of my core classes (often called Game or GameEngine) is nothing but a collection of every other class needed by the game loop. Often times, many of those classes have dependencies that go right back to the core class. It's not always a problem, and sometimes is necessary and even helpful.
Nov
13
comment How to avoid circular dependencies between Player and World?
+1 - This is a very good way of removing the circular dependency that currently exists.
Nov
9
answered Should I be worrying about limiting the number of textures in my game?
Nov
9
comment How do I protect my game's IP?
Which region of the world are you from? Intellectual property laws vary between locales.
Nov
8
comment Legal considerations when starting a game development team
You may try cross-posting this over at answers.onstartups.com.
Nov
7
revised More Efficient Data Structure for Large Layered Tile Map
edited tags
Nov
7
answered More Efficient Data Structure for Large Layered Tile Map
Nov
7
comment More Efficient Data Structure for Large Layered Tile Map
I plan on adding layering, so an array of byte's won't cut it Why not?
Nov
7
comment State / Screen management in Entity Component Systems
Your state/screen/scene manager has nothing to do with your components -- it resides on a completely separate layer. You can have your state/screen/scene contain your components, or they can be separate. I wouldn't bother trying to integrate them, however.
Nov
6
suggested rejected edit on How can I plot a radius of all reachable points with pathfinding for a Mob?
Nov
6
revised How can I plot a radius of all reachable points with pathfinding for a Mob?
edited tags
Nov
6
comment UI mockups to the code
BMFont does the same thing, but in my opinion is a better program. angelcode.com/products/bmfont