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Jan
29
comment How can I randomly spawn circles on a screen but make sure they don't overlap?
@MAnd Agreed on all points. I've used this method to spawn entities at a pretty high scale, and it works well if care is taken. :)
Jan
28
comment Problem with collision detection also affecting collision resolution
I would recommend posting your code on github or bitbucket (or a similar service). With either of those, we can browse your source without having to download anything (and risk our machines). Better yet, include the relevant bits of code in your question so there is no need for an external service. :)
Jan
28
comment How can I randomly spawn circles on a screen but make sure they don't overlap?
Be careful in your implementation of this algorithm. If implemented poorly, it won't scale well (I learned the hard way!). Also be especially careful about that last step. You'll need to add a condition under which it gives up trying to spawn a new entity. You don't want to this cycle going on forever because there are no good places to spawn! :)
Dec
1
reviewed Reviewed 2D Game has very bad lag because of one script?
Dec
1
reviewed Reviewed Why did 320x240 become the famous Mode X, and not 400x300?
Dec
1
reviewed No Action Needed Should I tell the player they have no chance of completing the level?
Dec
1
reviewed No Action Needed Ingame notification - Windows Phone
Dec
1
reviewed Reviewed Unity: Model Construction on the fly
Dec
1
reviewed Reviewed How would i go about implementing portals into my game?
Oct
28
comment Java and Steam JVM deployment
Unlike other runtime environments, Java does not deal with multiple installations very well. If a user has Java 7 installed and needs that version available for one of their applications, and you run the Java 8 installer... then you just broke that application. Distribution of the targeted JRE is a much better option at this point.
Oct
19
awarded  Yearling
Jul
18
awarded  Notable Question
Jul
6
comment How to manage state in a component-based game engine?
Components hold data (state is data). Systems process components (which contain data/state). You are already implementing the pattern that handles this "problem".
Jul
1
reviewed Reviewed Importing materials from blender to UE4
Jul
1
comment Security-minded design patterns / paradigm for client/server application
Is your question about web service security or how to design your API? MVC and REST are not mutually exclusive; the patterns can be used together, but they have nothing to do with security. I'm confused as to what your actual question is.
Jun
16
reviewed No Action Needed Sound isnt playing in Game Maker Studio when interacting with object
Jun
6
comment UPS and FPS - What should I limit and why?
Not really an answer, but you might find this useful: gafferongames.com/game-physics/fix-your-timestep
May
19
awarded  Notable Question
Nov
14
reviewed Reviewed Isometric view : what is the right angle to use?
Oct
19
awarded  Yearling