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  • 0 posts edited
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Jul
18
awarded  Notable Question
Jul
6
comment How to manage state in a component-based game engine?
Components hold data (state is data). Systems process components (which contain data/state). You are already implementing the pattern that handles this "problem".
Jul
1
reviewed Reviewed Importing materials from blender to UE4
Jul
1
comment Security-minded design patterns / paradigm for client/server application
Is your question about web service security or how to design your API? MVC and REST are not mutually exclusive; the patterns can be used together, but they have nothing to do with security. I'm confused as to what your actual question is.
Jun
16
reviewed No Action Needed Sound isnt playing in Game Maker Studio when interacting with object
Jun
6
comment UPS and FPS - What should I limit and why?
Not really an answer, but you might find this useful: gafferongames.com/game-physics/fix-your-timestep
May
19
awarded  Notable Question
Nov
14
reviewed Reviewed Isometric view : what is the right angle to use?
Oct
19
awarded  Yearling
Sep
30
reviewed No Action Needed Unity 2D detect if swipe goes through an object
Jul
16
reviewed No Action Needed How to approach in-game character creation system alike Sims
Jul
2
reviewed No Action Needed Scaling entity by screen height (simulating depth on orthographic camera)
Jul
2
reviewed No Action Needed How can I manage entities(in entity component system) using Lua scripts?
Jun
27
reviewed No Action Needed How do you create a game overlay that makes the underlying graphics inactive?
Apr
22
comment Adapting tilemap algorithm to support isometric tilemap
Can you clarify your question a bit? I'm not sure if you're looking for help with an isometric tile-rendering algorithm or if you're just looking for help extending the TilemapParser object.
Mar
19
reviewed Reviewed OOP architecture for Hero with many attributes
Feb
11
awarded  Custodian
Feb
11
reviewed No Action Needed What is framerate-independent motion?
Oct
19
awarded  Yearling
Aug
26
awarded  Popular Question