1,021 reputation
415
bio website
location California, USA
age 33
visits member for 3 years, 9 months
seen Jul 16 at 22:00

Jul
16
reviewed No Action Needed In-game character creation
Jul
2
reviewed No Action Needed Scaling entity by screen height (simulating depth on orthographic camera)
Jul
2
reviewed No Action Needed How can I manage entities(in entity component system) using Lua scripts?
Jun
27
reviewed No Action Needed How do you create a game overlay that makes the underlying graphics inactive?
Apr
22
comment Adapting tilemap algorithm to support isometric tilemap
Can you clarify your question a bit? I'm not sure if you're looking for help with an isometric tile-rendering algorithm or if you're just looking for help extending the TilemapParser object.
Mar
19
reviewed Reviewed OOP architecture for Hero with many attributes
Feb
11
awarded  Custodian
Feb
11
reviewed No Action Needed What is framerate-independent motion?
Oct
19
awarded  Yearling
Aug
26
awarded  Popular Question
Jul
18
comment Managing resources
resources do not need shared ownership - Could you please elaborate on this statement?
Jul
15
comment Does the gender of a game's protagonist affect sales?
+1 for the interesting question pertaining to the business and marketing side of game development. It would be interesting to see if anyone can come up with any published statistics.
Jun
18
accepted How can I improve my isometric tile-picking algorithm?
Jun
10
awarded  Caucus
Mar
27
comment The most efficient and accurate game loop?
java-gaming.org/index.php?topic=24220.0
Feb
8
awarded  Popular Question
Nov
14
comment What is the best way to generate income from mobile games?
@Byte56, You assume everyone has the foresight and will to both understand and implement a "best way". For all we know, there is a "best way", but the curiosity and arrogance of man will never acknowledge such a thing.
Nov
13
comment How to avoid circular dependencies between Player and World?
+1 - I've found myself building my game systems something like this, and find it to be quite flexible.
Nov
13
comment How to avoid circular dependencies between Player and World?
+1 for questioning the need to remove the circular dependency at all. At some point, dependencies happen. Most of my core classes (often called Game or GameEngine) is nothing but a collection of every other class needed by the game loop. Often times, many of those classes have dependencies that go right back to the core class. It's not always a problem, and sometimes is necessary and even helpful.
Nov
13
comment How to avoid circular dependencies between Player and World?
+1 - This is a very good way of removing the circular dependency that currently exists.