| bio | website | game-dev.cs.siue.edu |
|---|---|---|
| location | Illinois | |
| age | 23 | |
| visits | member for | 4 months |
| seen | Jun 15 at 22:34 | |
| stats | profile views | 6 |
President of Local Game Dev Group, have learned the ropes of many aspects of Game Design, but is the master of none.
Also likes movies, biking, geocaching, and building/fixing computers.
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May 24 |
answered | Trouble with UV Mapping Blender => Unity 3 |
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Mar 1 |
awarded | Critic |
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Feb 27 |
answered | C++/OpenGL Game - How to Make it Compatible with Screen Recorders? |
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Feb 25 |
revised |
which courses in Computer Science are really needed for game development? Expanded answer to better answer question |
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Feb 25 |
answered | which courses in Computer Science are really needed for game development? |
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Feb 18 |
awarded | Commentator |
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Feb 18 |
comment |
EXTREMELY Confused Over “Constant Game Speed Maximum FPS” Game Loop Don't get me wrong, it's a good question, it just could be 80% shorter. |
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Feb 18 |
comment |
EXTREMELY Confused Over “Constant Game Speed Maximum FPS” Game Loop Since your question boils down to "What am I not understanding about this game loop", and you have lots of bold-font words, it comes off as at least exasperated. |
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Feb 12 |
comment |
Lerp vs Vector math: one better than the other? MoveTowards is something I've been looking for, thanks! |
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Feb 12 |
awarded | Scholar |
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Feb 12 |
comment |
Lerp vs Vector math: one better than the other? Ah, I see, they are more for framing movement in different ways. |
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Feb 12 |
accepted | Lerp vs Vector math: one better than the other? |
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Feb 11 |
comment |
Lerp vs Vector math: one better than the other? For the sake of consistency, lets say we still using rates, but recorded differently. So the first one would use 5%/sec, while the other would be 5units/sec. True to Unity form, these would get Time.deltaTime 'd . |
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Feb 11 |
asked | Lerp vs Vector math: one better than the other? |
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Feb 8 |
comment |
How to toggle something using key releases Consider putting your solution in an answer, and mark it as the solution, so people can find this problem better. |
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Feb 8 |
comment |
From maya to c++ and opengl I don't think it does 3DS, but I do know for a fact that it does .fbx, which I also know for a fact that 3Ds max could open. |
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Feb 6 |
answered | How to edit specific mipmap images in a DDS? |
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Feb 4 |
awarded | Editor |
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Feb 4 |
revised |
How does Component Entity System Manages Game Mode? fixed mispelling in title |
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Feb 4 |
awarded | Supporter |

