421 reputation
110
bio website game-dev.cs.siue.edu
location Illinois
age 24
visits member for 1 year, 10 months
seen Aug 19 at 16:03

Former President of Local Game Dev Group, have learned the ropes of many aspects of Game Design, but is the master of none.

Also likes movies, biking, geocaching, and building/fixing computers.


Sep
3
awarded  Popular Question
Mar
28
comment Problem getting information about running processes with .GetProcesses() in Unity3D on OS X
2 things: 1) What are you trying to find? 2) You may be running into limitations of the sandbox: docs.unity3d.com/Documentation/Manual/SecuritySandbox.html
Jan
30
awarded  Yearling
Dec
7
answered XNA Monogame GameState Management not deserilaizing
Oct
13
comment Does a game engine affect the quality of pre-baked Global Illumination?
Global illumination for games is typically "don't factor in lighting", so a lot of engines don't even bother. If you want something mental-ray would give, you are better off baking that into the texture.
Oct
10
answered How can I design lots of different attack types that can be combined?
Oct
7
comment About the A* algorith(pathfinding)
This is well tread ground as others have mentioned, but: -The heuristic will be dependent on the application -The path cost would be a derived input, from the inputs current location and goal.
Sep
23
comment What's the proper way to set up texture atlas in Unity 3D?
Just as an experiment, you might want to convert your texture to a .tiff or .jpg, just to see what happens. Unity interpolates the colors differently for each.
Sep
23
answered When do you get Mouse.getstate().X or Y as negative?
Sep
22
comment Is there a transformation or set of transformations that can approximate a “radial scale”?
Can you elaborate on "Scale the angles"?
Sep
21
asked Is there a transformation or set of transformations that can approximate a “radial scale”?
Sep
10
answered How to check if user has integrated graphics card?
Jul
8
comment Lerp problem object teleporting not moving
The percentage should accumulate, this should work better.
Jul
8
revised Lerp problem object teleporting not moving
changed code to work better
Jul
8
answered Lerp problem object teleporting not moving
Jul
8
comment Lerp problem object teleporting not moving
lerp is looking for a value between 0f and 1.0f for the third paramater. Anything greater an 1 will be interpreted as 1, and anything less than 0 will be interpreted as 0. You have the value as a flat 1f, so of course it will teleport (100% of the second parameter).
Jul
7
comment How to hook into a game written in C++
I'm not going to split hairs. Valve maintains no less than 4 proprietary formats, for example. They aren't terrible hard to figure out but it is still time intensive.
Jul
7
answered How to hook into a game written in C++
May
24
answered Trouble with UV Mapping Blender => Unity 3
Mar
1
awarded  Critic