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visits member for 1 year, 11 months
seen Nov 5 at 8:27

Aug
20
awarded  Popular Question
Dec
16
comment Can I trigger input/controls via code?
So you guess using sendMessage then? Because the movement-method and the touch-method are in two different scripts
Dec
16
asked Can I trigger input/controls via code?
Dec
14
revised How can I use touch input for 3rd-person controls?
edited tags
Dec
14
comment How can I use touch input for 3rd-person controls?
Great! Thank you. Unfortunately though, the 3rd Person Controller-Script is written in Javascript
Dec
14
asked How can I use touch input for 3rd-person controls?
Dec
9
comment Unity/VS debugging only with UnityVS?
is UnityVs worth it?
Dec
9
asked Unity/VS debugging only with UnityVS?
Nov
15
comment DispatcherTimer throws UnauthorizedAccessException
I just have 2 projects in my solution. The game and the lib. Both are targeting 8.0. The DispatcherTimer worked fine in XNA.
Nov
14
comment DispatcherTimer throws UnauthorizedAccessException
Now something wierd happened. I have a Class Library with a reference to MonoGame.Framework (SkinningData Lib). Since the rebuild, I can't add the reference again. Now I get the error "A reference to a higher version or incompatible assembly cannot be added to the project"
Nov
14
asked DispatcherTimer throws UnauthorizedAccessException
Oct
26
comment Game performs poorly when sideloaded
I don't understand why someone would downvote on this
Oct
25
asked Game performs poorly when sideloaded
Sep
30
asked Get GameTime's milliseconds in plain format
Sep
29
comment Best way to play footstep-sounds of character?
That guy is doing it like I am
Sep
29
asked Best way to play footstep-sounds of character?
Jun
28
comment Spritesheet filesize gets huge after compiling
I just checked it: Filesizes are all the same
Jun
27
comment Spritesheet filesize gets huge after compiling
So, reducing the bits from 32 to 16 will make the file 50% smaller
Jun
27
comment Spritesheet filesize gets huge after compiling
Yes I am pretty sure. I have another spritesheet which has 10 MB in .xnb format. I think these filesize changes originate from spritesheets with a lot of frames. I would even go so far that the .xnb is every frame * original filesize
Jun
27
asked Spritesheet filesize gets huge after compiling