327 reputation
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visits member for 1 year, 7 months
seen Aug 25 at 19:06

Aug
21
asked What to do with input during movement?
Jul
6
accepted Is there a build-in function to count the amount of sprites drawn by SpriteBatch per frame?
Jul
5
asked Is there a build-in function to count the amount of sprites drawn by SpriteBatch per frame?
Feb
10
comment How to predict movement correctly when a player is invisible?
@user1306322 By making it easier for cheaters you'll cripple honest players as well. A flagging system is a good idea, but if invisibility is a big part of the game, something preventive might be nessesary.
Feb
9
comment Calculate shadow map to overlay hidden line-of-sight things in 2d?
Ah ofcourse, that makes sense.
Feb
8
comment Calculate shadow map to overlay hidden line-of-sight things in 2d?
I'm not sure i understand, how do you determine the locations of the scaled blocks?
Feb
5
comment How to do collision detection for fluids in 3D?
I've edited your question. If you feel I changed too much, or made a mistake, please don't hesitate to revert my edit.
Feb
5
revised How to do collision detection for fluids in 3D?
Decreased question length
Feb
5
suggested suggested edit on How to do collision detection for fluids in 3D?
Feb
5
revised Getting entity type object
added 17 characters in body
Feb
5
comment Getting entity type object
I've left an answer, but i'm not completely clear on why you want to return an Entity in the first place. If you update your question, perhaps we can help you better.
Feb
5
answered Getting entity type object
Jan
27
comment Tile Based Sprite Collision With Lots of Sprites
@DevinRawlek I've added some extra explanation. I hope it is more clear now.
Jan
27
revised Tile Based Sprite Collision With Lots of Sprites
added extra explanation
Jan
25
answered Tile Based Sprite Collision With Lots of Sprites
Jan
25
awarded  Yearling
Jan
20
comment My game is just about finished! What do I do now?
Just a quick bit of feedback (I know it's not the stackexchange thing to do, but i can't help myself): It's very hard to control the mouse when i can't see it directly (i don't know where my mouse is on a tile).
Jan
20
comment My game is just about finished! What do I do now?
If you are interested in selling your game, consider taking a look at fgl.com. It's a website dedicated to the sale of casual games (inclusing flash, HTML5 and mobile). It also includes a forum where you might be able to get some nice feedback.
Jan
19
revised Simple 2d tile based lighting in xna
deleted 180 characters in body
Jan
13
answered Simple 2d tile based lighting in xna