805 reputation
516
bio website mathodev.wordpress.com
location Belgium
age 18
visits member for 3 years, 6 months
seen Mar 28 at 8:04

I'm writing Java, C++ and some Objective-C. I started programming in 2007 (when I was 11). I was trying to solve a mathematical problem in Excel. Until a family member saw me trying and said: "Martijn, you shouldn't be doing that in Excel. Write your own program to solve that problem." And then I started learning Java.

Right now, I'm working on my magnus opus: an iOS game to be released soon on the App Store. The game is written in C++, Obj-C and combined with OpenGL.


A couple of seeds for my name (for java.util.Random, radix 26):

  • 4611686047252874006
  • -9223372008029289706
  • -4611685989601901802
  • 28825486102

Dec
28
comment Pixel perfect clickable picture in OpenGL/C++
That would limit you to 255 countries.
Dec
27
answered Dynamic Terrain Triangulation
Dec
27
comment Pixel perfect clickable picture in OpenGL/C++
@melak47: I know. And I recommend him to not do that. But my advice of not doing that was maybe not clear, that is true :)
Dec
27
comment Pixel perfect clickable picture in OpenGL/C++
I see. Well, if you have the chance of doing so, draw it in SVG. This way you can interpret the SVG in your application so the boundaries of the shapes will be vectorial. This would mean that it is pixel perfect on any resolution. However, you might experience some hard time, parsing the SVG. There should be some good libraries out there for that.
Dec
27
answered Pixel perfect clickable picture in OpenGL/C++
Dec
26
comment Algorithm for game difficulty/pacing curve generation in single player RPG
I haven't tried anything, but maybe integrating a perlin noise + a small constant could do.
Dec
26
asked Controls: Rolling on a ceiling
Nov
12
awarded  Autobiographer
Nov
7
awarded  Popular Question
Oct
17
awarded  Yearling
Sep
20
awarded  Popular Question
Jul
27
comment What is the correct and most efficient approach of streaming vertex data?
@NicolBolas: What do you do in general. This way or not?
Jul
27
asked What is the correct and most efficient approach of streaming vertex data?
Jun
29
comment How would one go about integrated python into a c++ written game for the use of user-made scripts
To be new to gamedev, you want to know the wrong things. Just start off by writing a small game like tetris or pac-man, in order to learn how to work with OpenGL. To understand the basics on how a game is made. Right now, you are asking for a good way to let people write mods for the game.
Jun
28
answered Gap in parallaxing background loop
Jun
28
comment Finding the shorter turning direction towards a target
Just change the if in while to make it work for all angles. Of course, get rid of the else :)
Jun
15
revised how can we define dynamic Path of ViewObject(Bitmap) On Canvas
edited body
Jun
15
comment how can we define dynamic Path of ViewObject(Bitmap) On Canvas
Just keep reading. Only the first sentence of my answer was referring to a physics engine. The whole other part is about doing it yourself.
Jun
15
comment how can we define dynamic Path of ViewObject(Bitmap) On Canvas
That looks cool, but it isn't physically correct. The waves you got there are no parabolas, is are damped sine functions. To be correct, it should have parabolas, in order to get a realistic gravitation effect.
Jun
10
comment Starting off C++ games development?
Downvoter: comment?