| bio | website | |
|---|---|---|
| location | Seattle, WA | |
| age | 36 | |
| visits | member for | 3 months |
| seen | May 6 at 16:31 | |
| stats | profile views | 6 |
My new indention style is unstoppable.
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May 5 |
comment |
PIX and Metro apps I do have update 2 installed. The error is an exception thrown at a call to OMSetRenderTargets that only occurs when using the graphics debugger. |
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May 4 |
comment |
PIX and Metro apps That's too bad. I keep getting an error with from the graphics debugger in VS 2012 and was looking for an alternative. Thanks! |
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May 4 |
accepted | PIX and Metro apps |
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May 4 |
asked | PIX and Metro apps |
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Apr 2 |
awarded | Scholar |
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Apr 2 |
accepted | Passing multiple colors to a pixel shader in DirectX |
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Apr 2 |
comment |
Passing multiple colors to a pixel shader in DirectX Yes, I only need to change the color set between frames. Since design two would transfer less data per-frame (after the initialization of the large buffer during startup), are you saying that would be better? I'm assuming that nothing but the styleId would be transferred per frame in that case; that since the style buffer is unchanged it is transferred to the GPU only once. |
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Apr 2 |
asked | Passing multiple colors to a pixel shader in DirectX |
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Mar 4 |
asked | Geometry shaders on Surface RT |
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Feb 27 |
revised |
Applying an outline effect to primitives Adding an idea for a possible solution. |
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Feb 26 |
revised |
Applying an outline effect to primitives added 71 characters in body |
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Feb 26 |
awarded | Supporter |
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Feb 25 |
awarded | Student |
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Feb 25 |
awarded | Editor |
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Feb 25 |
revised |
Applying an outline effect to primitives noting language |
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Feb 25 |
asked | Applying an outline effect to primitives |
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Jan 23 |
comment |
HLSL Circle all white I have having this exact same problem. It sounds like your code is now working. Could you post the entire HLSL file contents? It would really help me. |