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visits member for 1 year, 10 months
seen Nov 24 at 9:13

Just a recent college graduate.


Nov
24
answered Modeling object oriented snakes and ladders
Nov
24
comment Jelly ground collision
I'm not sure If I understand what you mean. If the player has jumped into the air, he would no longer need to be aligned with the ground until he landed, right? Perhaps while the player is airborne, every frame you could check his current x and y position to check for a collision with the points/lines of the land the player is closest to. Then when a collision occurs, you can re-align the player to the land.
Nov
23
answered Jelly ground collision
Nov
19
answered Stat Multipliers: from Base Value or Iterative
Sep
24
awarded  Autobiographer
Jan
19
awarded  Yearling
Jun
29
answered Procedural dungeon generation. No corridors, color key doors
Jun
13
awarded  Caucus
Jun
9
comment Player position triggering teleports
Since it is Minecraft, couldn't you just use hidden teleporting command blocks combined with a redstone clock or custom mob spawner for this? Though, it might not be as easy and convenient for admins, I suppose.
May
25
answered Super-quick MIDI generator with nonrestrictive license?
May
11
revised What are the advantages and challenges of using HaXe over ActionScript 3?
Extensive improvementss to grammer.
May
11
suggested suggested edit on What are the advantages and challenges of using HaXe over ActionScript 3?
May
11
comment Avoiding constant IF checks for loops
For methods on how to imitate function pointers in java, you could try some of the suggestions here: stackoverflow.com/questions/122407/…
Apr
25
answered Spawning enemies outside of view
Apr
25
revised How to attach one sprite to another in LibGDX?
added 19 characters in body
Apr
25
answered How to attach one sprite to another in LibGDX?
Apr
25
awarded  Informed
Mar
14
answered Game Design Issue: Special items implementation
Mar
14
answered What are the basic game activities?
Feb
21
comment Why is there such a problem to create realistic eyes in games?
@jhocking Ahh, okay. My mistake, sorry.