| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 4 months |
| seen | Apr 19 at 14:53 | |
| stats | profile views | 1 |
PHP/MySQL, HTML/CSS, JS (jQuery), C/C++, Visual Basic 6 ♥, Java, Android, Linux
|
Apr 24 |
awarded | Self-Learner |
|
Apr 7 |
awarded | Supporter |
|
Jan 20 |
awarded | Scholar |
|
Jan 20 |
accepted | Slick2D Isometric TiledMap Rendering Problem |
|
Jan 18 |
awarded | Teacher |
|
Jan 18 |
answered | Slick2D Isometric TiledMap Rendering Problem |
|
Jan 18 |
comment |
Slick2D Isometric TiledMap Rendering Problem 1.) No, I didn't change anything beside the default OpenGL configuration of Slick2D. The code I posted is all I did. 2.) No, as I said. I didn't change any internal setting. 3.) Yes, it contains a reference to the Tileset Image. I checked it, couln't find anything that might have caused this fault. 4.) No, the Tileset Image doesn't have any format settings. Only the Tiled Map can be stored as Base64 gzip/zlib encoded. I tried to store it in a different way without success. 5.) Yes, there is a transparency color key which I set to black and which is correctly rendered by the Map Editor. |
|
Jan 18 |
awarded | Editor |
|
Jan 18 |
revised |
Slick2D Isometric TiledMap Rendering Problem edited title |
|
Jan 18 |
comment |
Slick2D Isometric TiledMap Rendering Problem Yes I did, I created a whole new map with only one layer and only one texture, same thing. |
|
Jan 18 |
comment |
Slick2D Isometric TiledMap Rendering Problem Same with only 1 layer btw |
|
Jan 18 |
comment |
Slick2D Isometric TiledMap Rendering Problem There are two layers. One layer for the ground and one for the buildings. |
|
Jan 17 |
awarded | Student |
|
Jan 17 |
asked | Slick2D Isometric TiledMap Rendering Problem |