| bio | website | |
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| location | ||
| age | ||
| visits | member for | 4 months |
| seen | May 18 at 6:09 | |
| stats | profile views | 3 |
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Mar 23 |
awarded | Teacher |
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Mar 23 |
accepted | Inventory Grid Detection |
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Mar 23 |
answered | Inventory Grid Detection |
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Mar 23 |
comment |
Inventory Grid Detection Final comment! Your solution is in fact the same as what I'm doing (but it is waaay neater) - my problem was in placing the item. The formula I ended up with is slot = 5*rowPos + colPos and now it works. Thanks all the same, you made me examine my code more closely. |
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Mar 23 |
comment |
Inventory Grid Detection Actually, this only solves half my problem. See, the inventory is an ArrayList, not a 2D array, so I can't just put the item in [x][y], I have to turn x and y into a slot ID between 0-39. I had that as x + 4*y, but that doesn't seem to be playing well. Any ideas? |
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Mar 23 |
comment |
Inventory Grid Detection This makes a lot of sense, though I feel like it's almost exactly what I'm doing, just neater. I'm gonna play around with this, and see if it works better. Also, thanks! I like my metal dude. |
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Mar 23 |
comment |
Inventory Grid Detection Added pictures to the post. |
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Mar 23 |
revised |
Inventory Grid Detection added 628 characters in body |
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Mar 23 |
comment |
Inventory Grid Detection Thanks, but that's not my problem. Picking up the item (making it follow the mouse and then replacing it in the inventory) works just fine, its the placing it in the right slot on the grid (visual problem). |
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Mar 23 |
awarded | Editor |
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Mar 23 |
revised |
Inventory Grid Detection deleted 165 characters in body |
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Mar 23 |
asked | Inventory Grid Detection |
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Mar 23 |
awarded | Supporter |
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Mar 23 |
accepted | Find the footprint of an isometric entity |
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Jan 24 |
awarded | Scholar |
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Jan 24 |
accepted | Drawing isometric walls |
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Jan 23 |
awarded | Student |
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Jan 23 |
asked | Drawing isometric walls |
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Jan 17 |
comment |
Find the footprint of an isometric entity That said, its easy enough to define the shape of the footprint of, say, a crate, using the two faces pointing towards you and then drawing parallel lines for the two hidden faces. Is there some way of doing something like that with Java? |
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Jan 17 |
comment |
Find the footprint of an isometric entity I was afraid that might be the case. I really don't like the idea of making it entirely unwalkable, because that limits my ability to do things like archways or anything like a standing column, etc. |