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  • 0 posts edited
  • 2 helpful flags
  • 15 votes cast
Jun
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awarded  Notable Question
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Nov
18
comment Console vulnerabilities in javascript-based game
Perfect, thanks @JoshPetrie!
Nov
18
accepted Console vulnerabilities in javascript-based game
Nov
18
revised Console vulnerabilities in javascript-based game
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Nov
18
comment Console vulnerabilities in javascript-based game
@oberhamsi thanks for the input - I'm aware that no client-side code is truly safe. My question is more along the lines of "is it just as easy to overwrite a function as it is to overwrite a variable?"
Nov
18
comment Console vulnerabilities in javascript-based game
Thanks for the answer dreta. My new mantra is "never trust the client", so I'm aware that I can't expect any javascript to be secure. I'd read conflicting articles - some stating that code can be directly overwritten, and some stating that code has to be ripped, modified and hosted externally in order to be overwritten. Just trying to get a feel for what kind of exploits take what level of dedication.
Nov
15
asked Console vulnerabilities in javascript-based game
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Feb
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Feb
10
answered Put objects on a 2D maps using a matrix of distances
Feb
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accepted Saving roguelike game state?
Feb
9
comment Saving roguelike game state?
Thanks - you've given me a lot of food for thought!
Feb
9
comment Saving roguelike game state?
@TimHolt - edited per your suggestion
Feb
9
revised Saving roguelike game state?
added 15 characters in body