245 reputation
10
bio website
location Everywhere, USA
age 26
visits member for 4 months
seen 4 hours ago
stats profile views 17

I'm an Astrophysicist, with 10 years of experience with code as a full-time hobby. That means I've been holding down a job with my coding knowledge for no less than 8 years. I work with anything web-based (except ASP, I deny it on principle).

Here's what you need to know: I enjoy using code to create things that people like to play with, and I am good at it.


Feb
18
awarded  Citizen Patrol
Feb
13
awarded  Critic
Feb
10
answered Put objects on a 2D maps using a matrix of distances
Feb
9
accepted Saving roguelike game state?
Feb
9
comment Saving roguelike game state?
Thanks - you've given me a lot of food for thought!
Feb
9
comment Saving roguelike game state?
@TimHolt - edited per your suggestion
Feb
9
revised Saving roguelike game state?
added 15 characters in body
Feb
9
revised Saving roguelike game state?
added 306 characters in body; edited title
Feb
9
comment Saving roguelike game state?
Maybe I'll rephrase it to address that problem directly =)
Feb
9
comment Saving roguelike game state?
Thanks Tim - once I get in the game dev mindset, it's really easy to bucket anything that touches it into game dev. Props for providing an answer anyway.
Feb
9
asked Saving roguelike game state?
Jan
30
accepted More efficient way to implement Line of sight on a 2d grid with ray casting?
Jan
30
comment How do I generate a 2d grid-based map without screwing it up?
@Jimmy some excellent examples in there - thanks for the resource!
Jan
30
accepted How do I generate a 2d grid-based map without screwing it up?
Jan
30
comment How do I generate a 2d grid-based map without screwing it up?
A very sound principle, and creatively distinct to boot. I was stuck in the box of "How do I recreate this?", never considered adopting a different practice. Thanks!
Jan
30
revised How do I generate a 2d grid-based map without screwing it up?
added 241 characters in body; edited title
Jan
30
asked How do I generate a 2d grid-based map without screwing it up?
Jan
28
comment Best way to store NPCs, Monsters, Shops, etc for JavaScript game?
Basically, if you want to prevent people from directly accessing data on the server, ajax + post + database can accomplish that. However, if you want to prevent your data from being transparent once its loaded into js, you'll need to get creative - and that's a topic for chat.
Jan
28
comment Best way to store NPCs, Monsters, Shops, etc for JavaScript game?
@Liosan That's a good point - no matter how you protect things on the server side, once javascript has the data it's transparent. Maybe there's some way to be more minimalist in the data handling? Sounds like it's time to send this over to chat.
Jan
28
awarded  Commentator