287 reputation
113
bio website
location Everywhere, USA
age 27
visits member for 1 year, 9 months
seen yesterday

I'm an Astrophysicist that couldn't resist the creative allure of front-end code. I've specialized in HTML, CSS, and JavaScript since 2001, and can hold my own with PHP and MySQL.

My projects of choice are interactive apps and widgets - jQuery, Canvas, HTML5 video, etc - but I enjoy getting my hands in anything intricate and interesting. I aspire to publish games using the platforms I'm continually mastering.


Sep
24
awarded  Autobiographer
Feb
24
awarded  Popular Question
Jan
17
awarded  Yearling
Nov
18
comment Console vulnerabilities in javascript-based game
Perfect, thanks @JoshPetrie!
Nov
18
accepted Console vulnerabilities in javascript-based game
Nov
18
revised Console vulnerabilities in javascript-based game
added 108 characters in body
Nov
18
comment Console vulnerabilities in javascript-based game
@oberhamsi thanks for the input - I'm aware that no client-side code is truly safe. My question is more along the lines of "is it just as easy to overwrite a function as it is to overwrite a variable?"
Nov
18
comment Console vulnerabilities in javascript-based game
Thanks for the answer dreta. My new mantra is "never trust the client", so I'm aware that I can't expect any javascript to be secure. I'd read conflicting articles - some stating that code can be directly overwritten, and some stating that code has to be ripped, modified and hosted externally in order to be overwritten. Just trying to get a feel for what kind of exploits take what level of dedication.
Nov
15
asked Console vulnerabilities in javascript-based game
Nov
5
awarded  Popular Question
Feb
18
awarded  Citizen Patrol
Feb
13
awarded  Critic
Feb
10
answered Put objects on a 2D maps using a matrix of distances
Feb
9
accepted Saving roguelike game state?
Feb
9
comment Saving roguelike game state?
Thanks - you've given me a lot of food for thought!
Feb
9
comment Saving roguelike game state?
@TimHolt - edited per your suggestion
Feb
9
revised Saving roguelike game state?
added 15 characters in body
Feb
9
revised Saving roguelike game state?
added 306 characters in body; edited title
Feb
9
comment Saving roguelike game state?
Maybe I'll rephrase it to address that problem directly =)
Feb
9
comment Saving roguelike game state?
Thanks Tim - once I get in the game dev mindset, it's really easy to bucket anything that touches it into game dev. Props for providing an answer anyway.