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Jan
23
revised Blank Screen Open GL 2.0
added 146 characters in body
Jan
19
awarded  Student
Jan
17
comment Blank Screen Open GL 2.0
Yes, there are no compilation errors.
Jan
16
comment Blank Screen Open GL 2.0
I removed the "precision mediump float;" that didn't do anything. I also checked the constructor the Camera and not there are modification to the matrix stack.
Jan
15
comment Blank Screen Open GL 2.0
Ahh good to know. I've done as you suggested and glClearColor(1, 0, 0, 1); does make the screen red.
Jan
15
revised Blank Screen Open GL 2.0
added 683 characters in body
Jan
15
comment Blank Screen Open GL 2.0
The glViewPort is called in another function that was not included. I'll include it for you. Also the multiple threads are for some input code that I had to test some fixed pipeline vertex code I used to have. I'm also purposely avoiding GLEW as I wanted to write the code that talks with Windows, but yes I should probably test with GLEW to see if my windows code is the issue.
Jan
15
awarded  Editor
Jan
15
revised Blank Screen Open GL 2.0
deleted 3 characters in body; edited title
Jan
15
comment Blank Screen Open GL 2.0
Hi Dreta. Thanks for the information. I thought ES was for the custom shader version of OpenGL instead of the fixed pipeline. I'll change the title and post to note that. I'll look into my work to see if that changed anything.
Jan
15
asked Blank Screen Open GL 2.0