| bio | website | |
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| visits | member for | 4 months |
| seen | Jan 30 at 6:26 | |
| stats | profile views | 0 |
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Jan 23 |
revised |
Blank Screen Open GL 2.0 added 146 characters in body |
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Jan 19 |
awarded | Student |
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Jan 17 |
comment |
Blank Screen Open GL 2.0 Yes, there are no compilation errors. |
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Jan 16 |
comment |
Blank Screen Open GL 2.0 I removed the "precision mediump float;" that didn't do anything. I also checked the constructor the Camera and not there are modification to the matrix stack. |
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Jan 15 |
comment |
Blank Screen Open GL 2.0 Ahh good to know. I've done as you suggested and glClearColor(1, 0, 0, 1); does make the screen red. |
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Jan 15 |
revised |
Blank Screen Open GL 2.0 added 683 characters in body |
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Jan 15 |
comment |
Blank Screen Open GL 2.0 The glViewPort is called in another function that was not included. I'll include it for you. Also the multiple threads are for some input code that I had to test some fixed pipeline vertex code I used to have. I'm also purposely avoiding GLEW as I wanted to write the code that talks with Windows, but yes I should probably test with GLEW to see if my windows code is the issue. |
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Jan 15 |
awarded | Editor |
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Jan 15 |
revised |
Blank Screen Open GL 2.0 deleted 3 characters in body; edited title |
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Jan 15 |
comment |
Blank Screen Open GL 2.0 Hi Dreta. Thanks for the information. I thought ES was for the custom shader version of OpenGL instead of the fixed pipeline. I'll change the title and post to note that. I'll look into my work to see if that changed anything. |
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Jan 15 |
asked | Blank Screen Open GL 2.0 |