8 reputation
7
bio website weskamouse.net
location California
age 21
visits member for 4 months
seen May 11 at 2:42
stats profile views 11

New to the biz, Would love to join any and all projects.


Apr
24
comment Bounding Boxes and XNA
@Seth&&@Jimmy, back in the game program, it was my mins and maxes were flipped :p @Deukalion, wow, I can't believe I overlooked that method. Thanks for the enlightenment!
Apr
24
awarded  Commentator
Apr
24
awarded  Scholar
Apr
24
comment Bounding Boxes and XNA
Wow hey thanks. I assumed stuff like that didn't matter, since I was getting the right dimensioned bounding box. I'm going to read more into the bounding box logic. I appreciate your time :)!
Apr
24
accepted Bounding Boxes and XNA
Apr
24
awarded  Custodian
Apr
24
reviewed Approve suggested edit on Bounding Boxes and XNA
Apr
24
revised Bounding Boxes and XNA
added 144 characters in body; edited title
Apr
24
comment Bounding Boxes and XNA
If anyone has XNA and can run that second code and get a working result I'd really like to know.
Apr
24
comment Bounding Boxes and XNA
Logic says yes, but running it says no.
Apr
24
comment Bounding Boxes and XNA
I just tried flipping them with no success. I'm also not sure if that matters. In a fresh document, I believe what I'm doing should work =/
Apr
24
asked Bounding Boxes and XNA
Mar
30
awarded  Informed
Mar
30
awarded  Editor
Mar
30
comment Why would rotating the camera effect my pick ray?
Hey thanks for replying. I'm just going to start a fresh project with only Camera,Terrain, and picking and try and get some more accurate results. I have a visual rep of the ray and I can barely see it, so it must be working good. I've noticed that it all depends on my cameras pitch and yaw so maybe I'm mucking up something over there. But its strange that my object picking works perfect regardless of rotation.
Mar
30
revised Why would rotating the camera effect my pick ray?
Posted scripts upon request
Mar
30
answered collision between two objects
Mar
30
comment Why would rotating the camera effect my pick ray?
Still debugging and really lost. I now draw the triangle I'm selecting. And it works perfectly all the way up and down if I'm facing postive on the x axis and negative on the z, but if they're flipped then their values get really crazy.
Mar
29
asked Why would rotating the camera effect my pick ray?
Feb
6
awarded  Autobiographer