43 reputation
9
bio website weskamouse.net
location California
age 22
visits member for 1 year, 9 months
seen 4 hours ago

New to the biz, Would love to join any and all projects.


May
5
answered How can I read the color of a specific pixel in XNA?
Sep
9
awarded  Supporter
Sep
8
awarded  Teacher
Sep
8
answered How do you manage your game resources in XNA?
Jul
13
comment Rotations and Origins
I could if you really think that it works, I ended up scrapping the sprite batch entirely and just used primitives and matrices which made everything a lot easier. I'm still kinda new here I don't really know if I should or not.
Jul
12
comment Rotations and Origins
weskamouse.net/help2.png As you can see it rotates just like it should, as if its attached to the ship, but instead of the blast being moved up (when facing right) it should be moved right(when facing right) to sync up with the cannons :) It's possible I've made some errors somewhere, been a long day. I've got to call it a night and hopefully sleep can enlighten me. Thanks for all your help I'll be sure to check back and give you cred if your solution is good.
Jul
12
comment Rotations and Origins
Well with your code, if I'm following it correctly, it does change the blast position, and rotates just as it should. The ship starts facing right, and with your code the blast is shifted, but up instead of right.
Jul
12
comment Rotations and Origins
third edit :p. Almost works perfectly, but I think I'm getting it.
Jul
12
comment Rotations and Origins
Not so much :(. Would how I'm getting my rotation angle effect your math?
Jul
12
revised Rotations and Origins
deleted 6 characters in body
Jul
12
reviewed Approve suggested edit on Rotations and Origins
Jul
12
comment Rotations and Origins
Without adding five they rotate on the spot, but not in the right place (from the pixel cannons on either side)
Jul
12
comment Rotations and Origins
Well i'm using 32*32 tiles, so when they over lap theres no way I can make them in the right place. Otherwise they're just hanging out on the spaceship. So I moved them, +5, but it seems I have to alter the origin as well otherwise you get the picture I uploaded. So I know I have to do something to the origin, but it's not adding five to it, and I'm not sure how to google this.
Jul
12
asked Rotations and Origins
Apr
24
comment Bounding Boxes and XNA
@Seth&&@Jimmy, back in the game program, it was my mins and maxes were flipped :p @Deukalion, wow, I can't believe I overlooked that method. Thanks for the enlightenment!
Apr
24
awarded  Commentator
Apr
24
awarded  Scholar
Apr
24
comment Bounding Boxes and XNA
Wow hey thanks. I assumed stuff like that didn't matter, since I was getting the right dimensioned bounding box. I'm going to read more into the bounding box logic. I appreciate your time :)!
Apr
24
accepted Bounding Boxes and XNA
Apr
24
awarded  Custodian