| bio | website | weskamouse.net |
|---|---|---|
| location | California | |
| age | 21 | |
| visits | member for | 4 months |
| seen | May 11 at 2:42 | |
| stats | profile views | 11 |
New to the biz, Would love to join any and all projects.
|
Apr 24 |
comment |
Bounding Boxes and XNA @Seth&&@Jimmy, back in the game program, it was my mins and maxes were flipped :p @Deukalion, wow, I can't believe I overlooked that method. Thanks for the enlightenment! |
|
Apr 24 |
awarded | Commentator |
|
Apr 24 |
awarded | Scholar |
|
Apr 24 |
comment |
Bounding Boxes and XNA Wow hey thanks. I assumed stuff like that didn't matter, since I was getting the right dimensioned bounding box. I'm going to read more into the bounding box logic. I appreciate your time :)! |
|
Apr 24 |
accepted | Bounding Boxes and XNA |
|
Apr 24 |
awarded | Custodian |
|
Apr 24 |
reviewed | Approve suggested edit on Bounding Boxes and XNA |
|
Apr 24 |
revised |
Bounding Boxes and XNA added 144 characters in body; edited title |
|
Apr 24 |
comment |
Bounding Boxes and XNA If anyone has XNA and can run that second code and get a working result I'd really like to know. |
|
Apr 24 |
comment |
Bounding Boxes and XNA Logic says yes, but running it says no. |
|
Apr 24 |
comment |
Bounding Boxes and XNA I just tried flipping them with no success. I'm also not sure if that matters. In a fresh document, I believe what I'm doing should work =/ |
|
Apr 24 |
asked | Bounding Boxes and XNA |
|
Mar 30 |
awarded | Informed |
|
Mar 30 |
awarded | Editor |
|
Mar 30 |
comment |
Why would rotating the camera effect my pick ray? Hey thanks for replying. I'm just going to start a fresh project with only Camera,Terrain, and picking and try and get some more accurate results. I have a visual rep of the ray and I can barely see it, so it must be working good. I've noticed that it all depends on my cameras pitch and yaw so maybe I'm mucking up something over there. But its strange that my object picking works perfect regardless of rotation. |
|
Mar 30 |
revised |
Why would rotating the camera effect my pick ray? Posted scripts upon request |
|
Mar 30 |
answered | collision between two objects |
|
Mar 30 |
comment |
Why would rotating the camera effect my pick ray? Still debugging and really lost. I now draw the triangle I'm selecting. And it works perfectly all the way up and down if I'm facing postive on the x axis and negative on the z, but if they're flipped then their values get really crazy. |
|
Mar 29 |
asked | Why would rotating the camera effect my pick ray? |
|
Feb 6 |
awarded | Autobiographer |