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  • 120 votes cast
Apr
20
comment Mesh/Path reduction to simulate traveled path to target
Thanks for your help! My geometries will depend on the actual path... It's based on a real map so it could be huge.
Apr
20
accepted Mesh/Path reduction to simulate traveled path to target
Apr
20
comment Mesh/Path reduction to simulate traveled path to target
Thanks, Option 1 is what I did so far. It's definitely the easiest option, but is it the more relevant / optimized? I mean, I have no idea which one of these 3 methods will cost the most on, let's say, a smartphone or something being not a powerful computer.
Apr
20
revised Mesh/Path reduction to simulate traveled path to target
added 40 characters in body
Apr
20
asked Mesh/Path reduction to simulate traveled path to target
Apr
20
comment Invisible mesh. Are my normals, normal?
Thank you for your answer. I have learnt new things thanks to your answer.
Apr
20
asked Invisible mesh. Are my normals, normal?
Apr
12
comment reuse texture between quad objects
If they all share the same material, it should reduce the number of draw calls (but I can't guarantee that as it's far from my field of expertise).
Apr
12
comment reuse texture between quad objects
You can change textures offsets using this : docs.unity3d.com/ScriptReference/… (not sure if you say my answer is out of context - which is probably the case :/ - or if you are asking for more details).
Apr
12
answered reuse texture between quad objects
Apr
12
accepted Pathfinding to unknown destination point
Apr
11
asked Pathfinding to unknown destination point
Apr
4
comment Unity2D wall jumping not working correctly?
Is there a specific reason why you apply velocity directly sometimes and use AddForce some other times?
Apr
4
comment Simple 2.5D flight movement
Tell me if I'm wrong, but from your code I imagine that your problem is that your "ship" si rotating correctly but it actually only goes up or down (instead of moving accordingly to its rotation). Am I correct?
Apr
3
comment Gameobjects disappearing when changing renderer.material.color
Can you please show what is in updateCurrentPosition ?
Apr
3
answered PS3 controller with Unity on Mac
Apr
3
comment Why is my perspective layer is painted over ortho layer?
Sorry but it's not clear what you're trying to achieve here. What the result should look like? Your structure uses a Sprite Renderer or a mesh renderer?
Mar
29
answered Getting input from just one Axis at a time
Mar
24
comment Need help with a field of view-like collision detector!
@Jon On another topic (and I'm sorry for that), what did you use to generate this image? Because it's impressive how clear your diagram is.
Jan
4
comment Unity: Bypass Ctrl+S in a custom Editor Window
@Athosvk I don't think it's possible either, but I'm still asking just in case I am wrong and someone knows how to do the trick. Thanks for your comment anyway.