995 reputation
415
bio website lvictorino.com
location France
age 31
visits member for 4 years
seen Oct 13 at 4:43

Natural born curious, gamer, and dreamer, I always loved to smash my keyboard randomely waiting for cool things to happen. Even if I made a lot of different stuff back then, I decided very early that my professional life would be full of video games. I worked several years on AAA console games for big publishers and now I'm making my way as an independant with my own company Monkey Moon.

Find more about me on my blog.


Oct
13
awarded  Yearling
Oct
4
answered Locking frame rate to 60 in the editor
Oct
3
comment How should I store edge weights in my A* graph in C#?
Sorry @JoshPetrie I though my answer was clear enough with "...but with a Node class made by you you'd be able to stock anything you need inside and still use it as Dictionary key..."
Oct
3
revised How should I store edge weights in my A* graph in C#?
added 261 characters in body
Oct
3
answered How should I store edge weights in my A* graph in C#?
Oct
3
comment Where to put graphic representation of game entity?
True. However it seems to me that this snake game is the first game developed so it can be interesting for him to learn about how things are done in case he wants to continue to develop games.
Oct
2
awarded  Autobiographer
Oct
2
answered Where to put graphic representation of game entity?
Oct
2
revised Designing a weather system for biomes in a roguelike
added 217 characters in body
Oct
2
answered Designing a weather system for biomes in a roguelike
Oct
1
comment How can I create a stretchy, breakable pizza cheese material?
First approach is definetly the easiest way to go.
Oct
1
comment How to design a drag and drop inventory system with transition from icons to game objects?
Glad I helped you. When you have that kind of problem try thinking from your gameobject point of view. Outing words on action often help designing problems. :)
Oct
1
revised How to design a drag and drop inventory system with transition from icons to game objects?
edited body
Oct
1
awarded  Citizen Patrol
Oct
1
revised How to design a drag and drop inventory system with transition from icons to game objects?
added 737 characters in body
Oct
1
answered How to design a drag and drop inventory system with transition from icons to game objects?
Sep
30
awarded  Nice Answer
Sep
30
revised How can I avoid having many singletons in my game architecture?
added 193 characters in body
Sep
30
answered How can I avoid having many singletons in my game architecture?
Sep
30
comment Unity3d wheelcollider falling through terrain
Ho.. hum.. in your post you don't mention Rigidbody... On which part your rigidbody is located?