343 reputation
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age 30
visits member for 2 years, 7 months
seen May 1 at 14:23
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May
1
awarded  Popular Question
Oct
29
awarded  Critic
Oct
29
comment Making a game engine or using Unity3D?
That's exactly what I'm talking about :) It often begins with something simple when you don't exactly know what you want to do... then it becomes a nuclear power plant. If you don't exactly know how game logic works, or what a game exactly needs in term of tools and engine, go with an engine like Unity. Using it for your first game will help you to learn the logic. Then you'll be able to decide if building your own small engine worth it.
Oct
29
answered Making a game engine or using Unity3D?
Sep
6
revised How to get GameElements (RigidBody) size in Unity
added 2 characters in body
Sep
6
answered How to get GameElements (RigidBody) size in Unity
Jun
11
awarded  Commentator
Jun
11
comment How much does game development mathematics change over time?
Even if GDC talks are highly accurate, having a book helps to learn in an organized way. GDC talks are about specific subjects, a book goes step by step.
Jun
8
awarded  Yearling
Jun
2
comment Particle effect after the bullet
Sorry, I have edited my answer for more details.
Jun
2
revised Particle effect after the bullet
Add some clues
Jun
2
answered Particle effect after the bullet
Jun
1
comment Where can I pay artists to make models for my game?
I would give you +42 if I could for "Art from different sources rarely work together"
Jun
1
answered Which techniques to study?
May
29
comment What Program Was Used To Make Call Of Duty?
Don't forget to download few million dollars.
May
28
answered Best way to calculate unit deaths in browser game combat?
May
26
answered where can I get people to create project with me?
May
26
answered Distance to a sphere, in Screen Space
May
23
comment How can I avoid “bleeding bullets”?
It seems you're right Woody, the bug smells the memory leak due to not deleted bullets after being removed from the list.
May
23
answered For the handling of buildings on a tile-based strategy game, what aproach should I use?