| bio | website | |
|---|---|---|
| location | ||
| age | 30 | |
| visits | member for | 2 years, 7 months |
| seen | May 1 at 14:23 | |
| stats | profile views | 18 |
|
May 1 |
awarded | Popular Question |
|
Oct 29 |
awarded | Critic |
|
Oct 29 |
comment |
Making a game engine or using Unity3D? That's exactly what I'm talking about :) It often begins with something simple when you don't exactly know what you want to do... then it becomes a nuclear power plant. If you don't exactly know how game logic works, or what a game exactly needs in term of tools and engine, go with an engine like Unity. Using it for your first game will help you to learn the logic. Then you'll be able to decide if building your own small engine worth it. |
|
Oct 29 |
answered | Making a game engine or using Unity3D? |
|
Sep 6 |
revised |
How to get GameElements (RigidBody) size in Unity added 2 characters in body |
|
Sep 6 |
answered | How to get GameElements (RigidBody) size in Unity |
|
Jun 11 |
awarded | Commentator |
|
Jun 11 |
comment |
How much does game development mathematics change over time? Even if GDC talks are highly accurate, having a book helps to learn in an organized way. GDC talks are about specific subjects, a book goes step by step. |
|
Jun 8 |
awarded | Yearling |
|
Jun 2 |
comment |
Particle effect after the bullet Sorry, I have edited my answer for more details. |
|
Jun 2 |
revised |
Particle effect after the bullet Add some clues |
|
Jun 2 |
answered | Particle effect after the bullet |
|
Jun 1 |
comment |
Where can I pay artists to make models for my game? I would give you +42 if I could for "Art from different sources rarely work together" |
|
Jun 1 |
answered | Which techniques to study? |
|
May 29 |
comment |
What Program Was Used To Make Call Of Duty? Don't forget to download few million dollars. |
|
May 28 |
answered | Best way to calculate unit deaths in browser game combat? |
|
May 26 |
answered | where can I get people to create project with me? |
|
May 26 |
answered | Distance to a sphere, in Screen Space |
|
May 23 |
comment |
How can I avoid “bleeding bullets”? It seems you're right Woody, the bug smells the memory leak due to not deleted bullets after being removed from the list. |
|
May 23 |
answered | For the handling of buildings on a tile-based strategy game, what aproach should I use? |