| bio | website | prosaur.com |
|---|---|---|
| location | Szczecin, Poland | |
| age | 26 | |
| visits | member for | 4 months |
| seen | Apr 23 at 15:38 | |
| stats | profile views | 4 |
My mind rebels at stagnation.
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Mar 18 |
comment |
Packet handling system architecture? You didn't get anything I meant. Read my post again. |
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Mar 14 |
revised |
Packet handling system architecture? deleted 9 characters in body |
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Mar 14 |
comment |
Packet handling system architecture? Do you think that sent 6 bytes of data (2 bytes for ID and 4 bytes for x and y values) is worse then '{ x: 20456, y: -45675 }' 23 bytes? JSON is ok but not for real time apps, and if you want to use json then better stick to ajax. I mentioned UDP and others to clarify what transport is. Check Twisted framework. Of course WebSocket is using TCP, but it doesn't mean that you have to hard code TCP as your only transport option on server. And tell me how you want automatically parse data that a) moves unit player, b) send chat message, c) use spell etc. Please write this magic function for me. |
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Mar 14 |
awarded | Editor |
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Mar 14 |
revised |
Packet handling system architecture? added 924 characters in body |
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Mar 14 |
answered | Packet handling system architecture? |
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Feb 12 |
awarded | Autobiographer |
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Jan 30 |
answered | How do I generate a 2d grid-based map without screwing it up? |
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Jan 11 |
awarded | Supporter |
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Jan 10 |
awarded | Scholar |
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Jan 10 |
accepted | 2D destructable terrain with collisions in MMO |
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Jan 10 |
comment |
2D destructable terrain with collisions in MMO Thanks. I checked on your game and I have to say - really good job. It has a great gameplay and I love the idea with fluid. I'll check what those marching squares are all about and will try to use it. |
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Jan 10 |
comment |
2D destructable terrain with collisions in MMO Thanks for example, now I get what you mean. But what if I would like to make some coop with achievements, or just PvE. Then players can cheat togheter (or alone in PvE). Right now I'm not planning these features, but I might add it in a future so I would have to change whole networking. Another thing is in example "Windwalk", skill that makes unit invisible for enemy players. Enemy players don't know where my unit is, so I can freely change my position from A to B without noticing by enemy. |
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Jan 10 |
awarded | Student |
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Jan 10 |
comment |
2D destructable terrain with collisions in MMO Thanks for fast and full answer. This game won't be turn based and I don't get few points of your post. How is it near impossible to cheat if I can't check on server if user didn't colide with terrain? EDIT: I pressed enter too fast while commenting and I sent it not finished by accident :P |
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Jan 10 |
asked | 2D destructable terrain with collisions in MMO |