Rafał Łużyński

less info
133 reputation
5
bio website prosaur.com
location Szczecin, Poland
age 27
visits member for 1 year, 7 months
seen Apr 23 '13 at 15:38

My mind rebels at stagnation.


Mar
18
comment Packet handling system architecture?
You didn't get anything I meant. Read my post again.
Mar
14
revised Packet handling system architecture?
deleted 9 characters in body
Mar
14
comment Packet handling system architecture?
Do you think that sent 6 bytes of data (2 bytes for ID and 4 bytes for x and y values) is worse then '{ x: 20456, y: -45675 }' 23 bytes? JSON is ok but not for real time apps, and if you want to use json then better stick to ajax. I mentioned UDP and others to clarify what transport is. Check Twisted framework. Of course WebSocket is using TCP, but it doesn't mean that you have to hard code TCP as your only transport option on server. And tell me how you want automatically parse data that a) moves unit player, b) send chat message, c) use spell etc. Please write this magic function for me.
Mar
14
awarded  Editor
Mar
14
revised Packet handling system architecture?
added 924 characters in body
Mar
14
answered Packet handling system architecture?
Feb
12
awarded  Autobiographer
Jan
30
answered How do I generate a 2d grid-based map without screwing it up?
Jan
11
awarded  Supporter
Jan
10
awarded  Scholar
Jan
10
accepted 2D destructable terrain with collisions in MMO
Jan
10
comment 2D destructable terrain with collisions in MMO
Thanks. I checked on your game and I have to say - really good job. It has a great gameplay and I love the idea with fluid. I'll check what those marching squares are all about and will try to use it.
Jan
10
comment 2D destructable terrain with collisions in MMO
Thanks for example, now I get what you mean. But what if I would like to make some coop with achievements, or just PvE. Then players can cheat togheter (or alone in PvE). Right now I'm not planning these features, but I might add it in a future so I would have to change whole networking. Another thing is in example "Windwalk", skill that makes unit invisible for enemy players. Enemy players don't know where my unit is, so I can freely change my position from A to B without noticing by enemy.
Jan
10
awarded  Student
Jan
10
comment 2D destructable terrain with collisions in MMO
Thanks for fast and full answer. This game won't be turn based and I don't get few points of your post. How is it near impossible to cheat if I can't check on server if user didn't colide with terrain? EDIT: I pressed enter too fast while commenting and I sent it not finished by accident :P
Jan
10
asked 2D destructable terrain with collisions in MMO