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 Yearling
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Jan
29
revised How to render water reflections on multiple heights
fixed spelling
Jan
29
suggested approved edit on How to render water reflections on multiple heights
Jan
28
suggested rejected edit on How to render water reflections on multiple heights
Jan
10
answered Seams between tiled textured cubes
Jan
10
revised New to game development
spelling and grammar
Jan
10
suggested approved edit on New to game development
Jan
8
comment Math.Clamp won't limit my position until movement is ceased
Strange. Can I take a look at your updated code?
Jan
4
revised Shader change alpha depending on light
Removed Unity from title, changed title to be more consistent with question
Jan
4
suggested approved edit on Shader change alpha depending on light
Jan
4
awarded  Yearling
Jan
3
awarded  Explainer
Jan
3
revised Why doesn't my C#6 code compile in Unity?
grammar and spelling
Jan
3
comment Culling And Optimization in a 2D Orthographic Game
Have you tested the performance of the different approaches with the Profiler? Any difference?
Jan
3
answered Show 3D elements on 2D background
Jan
3
answered Why doesn't my C#6 code compile in Unity?
Jan
3
suggested approved edit on Why doesn't my C#6 code compile in Unity?
Jan
3
comment How to destroy object after animation
Sure. But then you are just asking how to delete a gameObject after x time.
Jan
3
suggested rejected edit on Why does transform.forward appear to be void?
Jan
3
comment Behavior Tree with interrupted sequence
I'm not restricting me to only these nodes, but wanted an more practical and scenario based example on how to use them.
Jan
3
awarded  Enthusiast