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Alex G

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161 reputation
bio website visits member for 4 months
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3 Answers

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In an Entity-Component System, how to represent the world/level/gameboard?
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Input handling in component based design
1
How would the entity system handle dependent components?

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+10 Input handling in component based design
+10 How would the entity system handle dependent components?
+40 In an Entity-Component System, how to represent the world/level/gameboard?

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component-based × 3
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entity-system × 2
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input
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architecture

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