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seen Jul 3 at 4:41

Jan
8
awarded  Yearling
Sep
30
revised How to do starcraft pathfinding?
added 369 characters in body; added 26 characters in body
Sep
30
revised How to do starcraft pathfinding?
added 15 characters in body; added 200 characters in body
Sep
30
answered How to do starcraft pathfinding?
Sep
26
comment OpenGL ES 2 - Developing snowfall particle system
Another small thing that you might benefit from using is the "fog texture". Take a look at the video again (I've updated it with a better quality one). Note the subtle white gradient at the top of the screen that fades out as it goes down.
Sep
26
revised OpenGL ES 2 - Developing snowfall particle system
Updated video to a better quality one.
Sep
26
comment OpenGL ES 2 - Developing snowfall particle system
I'm not aware of any particular name - it's possibly not complicated enough to deserve a technique name :). What you do is just apply a texture to a full-screen rectangle (in NDC space this is your (-1, -1) to (1, 1) range). This texture is a frame of animation. You could use a program like Adobe After Effects to generate the snow storm, and output PNG/GIF frames. Apply evenly using a fixed timestep.
Sep
26
answered OpenGL ES 2 - Developing snowfall particle system
Sep
26
answered What makes game sound effects “good”?
Sep
21
comment 2D Circular View/Background Wrapping SDL for Game
Defcon's source code was released as part of Humble Bundle awhile back. Not sure if they still distribute it.
Sep
18
revised Game Logic Update Order
added 269 characters in body
Sep
18
answered Game Logic Update Order
Aug
16
comment .dat files in 2D Games: Spritesheets vs Individual Images
No - it won't cause any issues. What you are describing is commonly called a Texture Atlas, often used with fonts and sprites. You can also fit more sprites inside of a texture atlas than you can inside of a sprite sheet (see jessefreeman.com/game-dev/… for more details about this, and clb.demon.fi/projects/rectangle-bin-packing for a hardcore atlas packing algorithm).
Aug
16
revised .dat files in 2D Games: Spritesheets vs Individual Images
added 39 characters in body
Aug
16
answered .dat files in 2D Games: Spritesheets vs Individual Images
Aug
14
comment GPGPU physics & game logic
@Martijnh - there's more independent studies with pretty graphs that you can research. I had a pretty graph of a number of latencies/bandwidths inside of GPUs as well but I lost it somewhere :(
Aug
14
comment GPGPU physics & game logic
@Martijnh - The PCI Express bus is one of the major influences in the latency: idi.ntnu.no/~elster/master-studs/runejoho/…
Aug
14
revised GPGPU physics & game logic
added 3 characters in body
Aug
14
answered GPGPU physics & game logic
Aug
12
comment What is physically correct lighting all about?
@bummzack - That might be the talk that ignites more people to pursue PBR :)