65 reputation
16
bio website starvirgin.net
location
age 28
visits member for 1 year, 11 months
seen Jan 28 '13 at 2:14

I'm currently working on a retro-style 2D game engine in C that recreates the look and feel of NES games.


1d
awarded  Notable Question
Sep
24
awarded  Autobiographer
Feb
26
awarded  Popular Question
Jan
22
awarded  Tumbleweed
Jan
17
answered Make a 2D character stop moving and going back when encounter an obstacle
Jan
16
answered Moving a 2D character on a straight line
Jan
13
comment How does this background scrolling code work?
Thanks for the nfo...I fixed that bug with some modifications of my own and I can see the performance difference. Now that I know what's going on in my code, hopefully I can better optimize it.
Jan
13
accepted How does this background scrolling code work?
Jan
12
comment How does this background scrolling code work?
Ha ha...Sometimes things go the opposite way and work when you don't expect them to.
Jan
12
answered How can I process continuously-held keys with SDL?
Jan
12
answered Game Development In C Only. Is it possible?
Jan
12
asked How does this background scrolling code work?
Jan
10
awarded  Scholar
Jan
10
comment Is there a sound library for C to generate sound samples from code?
I've decided to just use the Dumb library from the link you provided and just use MilkyTracker for my music and sfx.
Jan
10
accepted Is there a sound library for C to generate sound samples from code?
Jan
10
awarded  Supporter
Jan
8
comment Is there a sound library for C to generate sound samples from code?
Thank you for the info. I might stick with creating .nsf files for my project now that I realize how much I'd need to put into getting the sounds to sound just right.
Jan
8
comment Is there a sound library for C to generate sound samples from code?
I usually use .mod or .xm files in my projects...But I'm trying something different for this one, which is why I either want to code my own tracker or create .nsf files with NerdTracker if I can't. It looks like I'm going to be using .nsf at this point, though.
Jan
8
comment Is there a sound library for C to generate sound samples from code?
Some of these look interesting, specifically Dumb, although I'm not sure if it would do what I want for this project.I'm definitely going to try it out, regardless. Thanks.
Jan
8
comment Is there a sound library for C to generate sound samples from code?
Definitely going to try some of these out...They might be just what I'm looking for since I'm working on a game engine that's intended to emulate the look and feel of an NES game.