110 reputation
8
bio website
location
age
visits member for 1 year, 3 months
seen Aug 5 '13 at 14:26

please delete me


Apr
12
awarded  Student
Jul
27
asked How do you capture keyboard and mouse input for an HTML5 game?
Feb
15
awarded  Editor
Feb
15
revised What are the advantages and challenges of using HaXe over ActionScript 3?
Found this while looking for general Haxe info, found it useful. Edited it from a random list of (-) and (+) to a more organized structure of Pros and Cons.
Feb
15
suggested suggested edit on What are the advantages and challenges of using HaXe over ActionScript 3?
Jan
27
comment How to store different abilities in player class?
@Thomas has a point, even if it's just some basic pseudo-code so we have a better idea of what path you're on.
Jan
24
comment Is “forcing the user” to accept the terms an acceptable design in a smartphone/iPhone game?
Aren't the EULA, TOS, etc., required in some regions?
Jan
21
awarded  Citizen Patrol
Jan
19
comment Copyright laws on famous buildings and monuments in games?
I'm guessing that will be country and region specific. Here's a brief article in regards to the United States: asmp.org/tutorials/photos-public-buildings.html#.UPq3Ix3WISE
Jan
18
comment Why no night sky with realistic star constellations?
There's 88 in modern astronomy according to en.wikipedia.org/wiki/List_of_constellations I wonder how many the average person is aware of, let alone able to identify? I'm guessing it's just not worth it from a resources perspective. I think @Mario's answer sums it up, there's a couple that get tossed in "...just for people to notice them".
Jan
18
suggested suggested edit on why is it faster to draw lots of small arrays than one big array?
Jan
17
awarded  Organizer
Jan
17
revised Rushing water in unity
Added 'unity' tag.
Jan
17
suggested suggested edit on Rushing water in unity
Jan
16
awarded  Suffrage
Jan
16
awarded  Analytical
Jan
16
awarded  Informed
Jan
11
awarded  Supporter