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Jan
7
comment Why do MMORPGs still use multiple servers?
And as mentioned in my comment to Philipp, I don't think you could run capitals and main cities without instances.
Jan
7
comment Why do MMORPGs still use multiple servers?
Don't confuse the term instance and server. Instances allow you to switch between each other. Servers are usually atomic. No in and out. To meeting people: Put everyone in one instance and your capitals will have 20.000 people in it. At the same time. That would neither work nor be desirable, that's why you have to create instances anyway. My train of thought was make these instances global instead of limited to a server.
Jan
6
awarded  Supporter
Jan
6
comment Why do MMORPGs still use multiple servers?
"If you have completely separate servers then at least there are no surprises here." Well, you just can't play with your friends then. In SW:TOR it tells you which instance the group leader is and you can immediately switch to it. I (personally) think this is sufficient enough. Thanks for the technical insights, this really helps me understand the issues at hand!
Jan
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accepted Why do MMORPGs still use multiple servers?
Jan
6
comment Why do MMORPGs still use multiple servers?
Thanks so much for your detailed answer!
Jan
6
asked Why do MMORPGs still use multiple servers?
Jan
6
comment Why do MMORPGs still use multiple servers?
Well yes, time is a concern when you have only one server in the wrong timezone. With my idea you have people online all over the world. If you wanna participate in that 3am raid, go ahead! Right now, you are SOL and have to wait until "your" server raids are up - which might be every Saturady at 10pm - where you don't have time. So go for the EU raids at 3pm. Does that make sense?
Jan
5
comment Why do MMORPGs still use multiple servers?
Well al least in SW:TOR there are only influences on the current instance you are on. Which means i.e. world bosses you slay in instance one, will still be unharmed / spawned in instance 2. So the separation is already in place. I can see the reason for different servers on the power side, but under the belt, they could scale like that as well, so you don't have artificial population limits. Time should not be on any concern, because local events are attended by local people. If you happen to be online, why should you not be allowed to join? It's just not tailored for your timezone.