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Jan
15
accepted At this point in time, avoid XNA?
Jan
15
awarded  Teacher
Jan
15
revised At this point in time, avoid XNA?
deleted 175 characters in body
Jan
15
answered Professional game design documents
Jan
5
comment At this point in time, avoid XNA?
XNA does not seem to be a success if we're talking general adoption, XNA might be popular among Stack Exchange users, though. But if you look at released games, even among Xbox Live games, very few are XNA developed, this worries me a bit...
Jan
5
awarded  Student
Jan
5
comment At this point in time, avoid XNA?
Unless I've misunderstood something, I'd need to shell out $4500 to get all features Unity offers, and be able to deploy on Android and iOS? I'm not yet sure what exactly the free version offers, but it seemed to be pretty limited feature wise.
Jan
5
awarded  Editor
Jan
5
revised At this point in time, avoid XNA?
added 196 characters in body
Jan
5
asked At this point in time, avoid XNA?