1,710 reputation
621
bio website
location Germany
age 24
visits member for 1 year, 8 months
seen 7 hours ago

SAP consultant / developer and co-founder of bpcompass GmbH at day.

Hobby 3D application / game developer and musician at night.

Ogre3D and Ogitor Admin & Team Member all the time.

'Nuff said...


14h
reviewed No Action Needed How could I implement 3D player collision with rotation in LWJGL?
14h
reviewed No Action Needed How to use a mask texture with Kobold2D
14h
reviewed No Action Needed How to use a mask texture with Kobold2D
1d
reviewed No Action Needed Word for a relationship specifying that 2 objects don't affect each other
1d
revised Are there any advantages to different programming paradigms specifically releated to game programming?
language improvements
1d
reviewed Reviewed Are there any advantages to different programming paradigms specifically releated to game programming?
1d
suggested suggested edit on Are there any advantages to different programming paradigms specifically releated to game programming?
1d
reviewed No Action Needed Get rid of the usual MUD cycles
2d
reviewed No Action Needed OpenGL (ES 2.0) Function Dependencies
2d
reviewed No Action Needed Why is the origin in computer graphics coordinates at the top left?
Sep
18
reviewed No Action Needed Why is the origin in computer graphics coordinates at the top left?
Sep
18
reviewed No Action Needed most effective storage of logged information
Sep
17
revised How to get the exact vector location of a loaded model in jMonkey engine
language improvements
Sep
17
revised Adding advertising to GameMaker: Studio game
language improvements
Sep
17
reviewed Reviewed How to get the exact vector location of a loaded model in jMonkey engine
Sep
17
suggested suggested edit on How to get the exact vector location of a loaded model in jMonkey engine
Sep
17
reviewed Reviewed Adding advertising to GameMaker: Studio game
Sep
17
suggested suggested edit on Adding advertising to GameMaker: Studio game
Sep
16
reviewed No Action Needed How to make prefabs independent?
Sep
15
reviewed No Action Needed Possible to create transparency shader which doesn't stack alpha values