1,763 reputation
622
bio website
location Germany
age 24
visits member for 1 year, 10 months
seen 10 mins ago

SAP consultant / developer and co-founder of bpcompass GmbH at day.

Hobby 3D application / game developer and musician at night.

Ogre3D and Ogitor Admin & Team Member all the time.

'Nuff said...


3h
reviewed No Action Needed Specular light flickering with high specular power
5h
reviewed No Action Needed Maximum Number of Bends - Snake
5h
reviewed No Action Needed Libgdx: ModelInstance texture is not rendered on Java8
8h
reviewed No Action Needed Instantiating and deleting objects with triggers problem
8h
answered In Ogre, how to get the depth buffer value?
1d
reviewed No Action Needed Loading content into an Winforms/XNA Editor's content project
1d
reviewed Reviewed Unable to fully open Hammer
1d
comment Unable to fully open Hammer
This is not really a game development question. More suited for SuperUser.SE I'd say.
1d
reviewed No Action Needed C# BreakOut Game
2d
reviewed No Action Needed Create player rankings?
2d
comment In Ogre, how to get the depth buffer value?
For OpenGL or D3D?
2d
reviewed No Action Needed Artifacts rendering high-poly procedural meshes with OpenGL
2d
reviewed No Action Needed InputManager in Unity
Nov
20
comment In Ogre, how to get the depth buffer value?
Do you need the depth values in C++ code or for the use in a shader?
Nov
19
reviewed No Action Needed Shadows in html5 canvas game
Nov
19
revised C# OpenTK - How to get a Bitmap from a loaded Texture
language improvements
Nov
19
suggested suggested edit on C# OpenTK - How to get a Bitmap from a loaded Texture
Nov
19
reviewed No Action Needed C# OpenTK - How to get a Bitmap from a loaded Texture
Nov
19
reviewed No Action Needed Best way to develop a Web based RPG game - after some research
Nov
19
reviewed No Action Needed Using fonts in Scene2D GUI