1,798 reputation
622
bio website
location Germany
age 25
visits member for 1 year, 11 months
seen 6 hours ago

SAP consultant / developer and co-founder of bpcompass GmbH at day.

Hobby 3D application / game developer and musician at night.

Ogre3D and Ogitor Admin & Team Member all the time.

'Nuff said...


6h
reviewed No Action Needed procedural generation - deterministic or not? (No man's sky)
6h
reviewed No Action Needed Cannot store value in transform.position.y
6h
reviewed No Action Needed Jittery Movement - Side Scroller Flixel
6h
reviewed No Action Needed Do I need to learn openGL to complement knowledge of SDL if my target is mobile?
18h
reviewed No Action Needed Advanced Cellular Automata to generate caves
18h
reviewed No Action Needed Trying to implement Camera
19h
reviewed No Action Needed Anchoring HingeJoint2D to clicked upon spot
1d
reviewed Reviewed Can I (safely) assume that people playing my game have a middle mouse button?
2d
reviewed No Action Needed Jumping Cube, should I use box2d or just speed and acceleration?
Dec
25
reviewed No Action Needed Designing Diverse 2D Environment Tilesets
Dec
25
reviewed No Action Needed NLua - How to implement Roblox like function security?
Dec
25
reviewed Reviewed sudoku formula explanation
Dec
22
reviewed No Action Needed How can I optimize my XONIX game flood-fill algorithm?
Dec
22
reviewed No Action Needed Unity3D : Prefab Instancing Issue
Dec
22
reviewed No Action Needed Pygame: Right Datastructure for 2D Games
Dec
22
revised Making dialog “clips” in libGDX or in general?
formatting + language improvements
Dec
22
reviewed No Action Needed Scaling character sprite based on angle of camera in 2d scene
Dec
22
reviewed No Action Needed Make a function in Haxe read the content in a text file and then do something with it
Dec
22
reviewed Reviewed Making dialog “clips” in libGDX or in general?
Dec
22
suggested approved edit on Making dialog “clips” in libGDX or in general?