| bio | website | |
|---|---|---|
| location | Melbourne, Australia | |
| age | ||
| visits | member for | 4 months |
| seen | Apr 10 at 4:20 | |
| stats | profile views | 2 |
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Feb 13 |
answered | build a server clock in client |
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Feb 3 |
comment |
Game maps with “counties” that are split along lines that aren't necessarily straight +1 for the wicked link. |
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Feb 1 |
comment |
Multiple viewports i'm at work currently so I cannot create an XNA project to test any of this. (im no pro, just trying to help). this link -> msdn.microsoft.com/en-us/library/… makes me feel like you need to resize your transform. |
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Feb 1 |
awarded | Supporter |
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Jan 31 |
comment |
Multiple viewports Can you display your DrawScene code. I am thinking that you may have something wrong in your spritebatch.begin method |
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Jan 30 |
answered | Help finding a good XNA physics library? |
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Jan 24 |
answered | Drawing background is very costly/slow |
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Jan 23 |
awarded | Organizer |
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Jan 23 |
revised |
What is a good way to load more than a million images for a collectible card game? added monogame tag |
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Jan 23 |
suggested | suggested edit on What is a good way to load more than a million images for a collectible card game? |
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Jan 16 |
comment |
Drawing with SpriteBatch and GraphicsDevice.DrawPrimitives do you mind putting in the code for the definition od cell and cellbody. Also BasicEffect is only ever assigned to and never used, is it used somewhere else not in your demo code? I am thinking that there is something else going wrong here. |
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Jan 16 |
awarded | Teacher |
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Jan 15 |
answered | Drawing with SpriteBatch and GraphicsDevice.DrawPrimitives |