176 reputation
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location Melbourne, Australia
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visits member for 1 year, 3 months
seen Dec 10 '13 at 2:01

Jul
11
answered Preventing tunneling of small, fast objects
Feb
13
answered build a server clock in client
Feb
3
comment Game maps with “counties” that are split along lines that aren't necessarily straight
+1 for the wicked link.
Feb
1
comment Multiple viewports
i'm at work currently so I cannot create an XNA project to test any of this. (im no pro, just trying to help). this link -> msdn.microsoft.com/en-us/library/… makes me feel like you need to resize your transform.
Feb
1
awarded  Supporter
Jan
31
comment Multiple viewports
Can you display your DrawScene code. I am thinking that you may have something wrong in your spritebatch.begin method
Jan
30
answered Help finding a good XNA physics library?
Jan
24
answered Drawing background is very costly/slow
Jan
23
awarded  Organizer
Jan
23
revised What is a good way to load more than a million images for a collectible card game?
added monogame tag
Jan
23
suggested suggested edit on What is a good way to load more than a million images for a collectible card game?
Jan
16
comment Drawing with SpriteBatch and GraphicsDevice.DrawPrimitives
do you mind putting in the code for the definition od cell and cellbody. Also BasicEffect is only ever assigned to and never used, is it used somewhere else not in your demo code? I am thinking that there is something else going wrong here.
Jan
16
awarded  Teacher
Jan
15
answered Drawing with SpriteBatch and GraphicsDevice.DrawPrimitives