| bio | website | |
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| location | ||
| age | ||
| visits | member for | 4 months |
| seen | Apr 14 at 10:20 | |
| stats | profile views | 2 |
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Feb 28 |
comment |
Art style - setting - gameplay Great. Seems a lot of useful info I was looking for. Thank you. |
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Feb 28 |
accepted | Art style - setting - gameplay |
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Feb 27 |
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Art style - setting - gameplay It's in the same vein as asking questions about good books for game development which for me seems not to have been downvoted. |
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Feb 26 |
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Art style - setting - gameplay Consider this (both having medieval theme/setting): 1 and 2 What does 1st one suggest for the user about possible game experience and what does the 2nd? My impressions are that the 1st one is a funny game suitable for younger children, while the 2nd is a gritty (realistic, dark) game. |
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Feb 26 |
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Art style - setting - gameplay For those, who downvote, maybe having a reason instead of a lack of knowledge about a particular subject, would be way better. It seems a disappointing trend of a stack network. |
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Feb 26 |
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Art style - setting - gameplay @Tetrad I'm in need of resources discussing possible art solutions for influencing/heightening particular mood/atmosphere (canons). Btw, quote from Destructoid: "Let's get one thing straight before we even begin: Darksiders is the manliest game ever made, for real manly men who are manly with their man things. The Legend of Zelda, in contrast, is for children and girls who have not yet known a lover's touch. You only have to look at the main characters to see this is true." Gameplay is not defined solely on the type of game (action-adventure). |
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Feb 24 |
asked | Art style - setting - gameplay |
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Jan 30 |
awarded | Editor |
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Dec 31 |
awarded | Scholar |
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Dec 31 |
accepted | UDP + digital signature vs TCP vs other solutions to guarantee message authenticity |
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Dec 31 |
comment |
UDP + digital signature vs TCP vs other solutions to guarantee message authenticity With authenticity I meant that you can't spoof IP address:Port of originating packet, that's enough for me to guarantee players authenticity. I'm not worried that somebody is able to intercept packets and change them (MIM). It's not very realistic that other player - hacker could have physical access to the victim's network. Thank you for the LIDGREN. Seems it is I was looking for. Other suggestions also welcome. |
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Dec 31 |
comment |
UDP + digital signature vs TCP vs other solutions to guarantee message authenticity Yes, LIDGREN is a type of framework I was looking for. |
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Dec 31 |
asked | UDP + digital signature vs TCP vs other solutions to guarantee message authenticity |