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1d
comment Game object position issue in unity3d
I still have no idea what you are on about sorry
2d
comment Game object position issue in unity3d
What is "ObjectSpawnPosition1" and where is it set?
Jul
24
comment GUI Label shows on screen when object is out of view?
Not sure if this would work but try docs.unity3d.com/ScriptReference/Renderer-isVisible.html
Jul
24
comment Automatic Movement
This quote is taken from docs.unity3d.com/ScriptReference/MonoBehaviour.FixedUpdate.html… FYI "FixedUpdate should be used instead of Update when dealing with Rigidbody."
Jul
20
comment Fast, simple procedural 2d island generation
Try simplex noise
Jul
13
comment Multiple gravity “zones” in a world
To answer your closed question... Yes, it is possible... If you were hoping for a more detailed question, I suggest editing your post to include more information :)
Jul
13
comment Using a Quad to cut out a Layer?
Do you have a video of your desired effect? Because I have no idea what you are attempting to achieve...
Jul
5
comment how to add a spotlight effect to my targetenemy code
Just set your spot light gameobjects position to your enemy's position
Jun
17
comment How do I dynamically load a smaller texture in Unity based on the screen size?
You could check which device it is and load the appropriate image/s using Resources.Load()
Jun
15
comment Unity: how highlight effect should be applied to terrain mesh
Ok well I need to know how you create your mesh and texture it so we can figure out which way to approach the highlighting... There are a lot of ways to implement voxel terrain and if you can't show how YOU implement it then I can't help you...
Jun
15
comment Make GuiText responsive
Responsive to what?? Screen resolution? Or something else? I don't understand your question
Jun
15
comment Unity: how highlight effect should be applied to terrain mesh
So you are just looking for a way to display which block the cursor is over?
Jun
15
comment Where can I find free graphic 2D resources for vehicles (car, truck, bus, etc) from top view for a top down racing game?
Have you tried google?
Jun
15
comment Unity: how highlight effect should be applied to terrain mesh
It depends how you create your blocks... How do you do that?
Jun
15
comment Problem with Raycasting in a 2D Game
Use the OnDrawGizmos() method and debug your code by drawing a line in the position of your ray... docs.unity3d.com/ScriptReference/… that way you can see where your ray is pointing because you may have switched direction vectors or something... Who knows!! But we have to learn to solve our own problems sooner or later :)
Jun
12
comment Chess Artificial intelligence with python and pygame
Tip: search google before posting here... Link: gamedev.net/page/resources/_/technical/artificial-intelligence/… it isn't in your choice of language but I'm sure if you put your mind to it, you can utilize the procedures...
Jun
11
comment Assigning valid moves on board game
Second question: you could create a main GameController and have a variable "Tile selectedTile" (presuming you have a Tile class) and when you click on a tile it sets the selectedTile variable to the clicked tile... Then in your code only move the selectedTile... Not sure if you understand the concept but that's the way I would do it
Jun
11
comment Assigning valid moves on board game
For your first question: you should be storing the grid in a 2D array for ease of use... That way to check the tile to the top left of your current tile you would do - TileArray[myX + 1, myY + 1]. But you would of course need to check that you are not outside of the array bounds beforehand...
Jun
11
comment Using Appendbuffers in unity for terrain generation
This is a unity3D question not a unity question
Jun
9
comment libgdx collision detection / bounding the object
You may have to minus half the width and height of the rectangle from the x and y positions… I'm assuming the "getOriginX()" and "getOriginY()" methods return the width and height for the rectangle… try replacing the "bullet.getX(), bullet.getY()" variables with these "bullet.getX() - (bullet.getOriginX() / 2), bullet.getY() - (bullet.getOriginY() / 2)"