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Mar
27
comment Using collectable items to change a gameobject Unity
You might want to create a CampFire script that controls the state of it that way you can check its intensity prior to adding the logs to the fire
Mar
22
comment Unity: scaling and animations
Probably because it's being overridden by the scaling animation... Unless you are talking about changing the scaling when the animation isn't playing? If that is the case then we may need to see your code.
Mar
17
comment Tile map optimization algorithm
Have you messaged the creator? And what aspect of it are you referring to?
Mar
11
comment How To calculate camera boundaries
Are you checking the position of your player who is in world space? If so then use world to viewport and obtain the sprites height by accessing it through the sprite renderer component. If you character is at viewport position x:1, y:0.5, z:0 then it will be against the right edge of the camera and in the middle along the y axis... Check this tutorial out, it should help you youtube.com/watch?v=mq4BlZLReKk
Mar
11
comment Designing AI/NPC Task System
This may be of use to you... It's call goal oriented action planning... It may be a little complex but check it out gamedevelopment.tutsplus.com/tutorials/…
Mar
10
comment Unity Collision Difficulties (How do I make a ground in unity with lots of pieces that doesn't have poor collision?)
You could procedurally generate your level as a mesh with a mesh collider... You could also use a polygon collider for the whole entire level (or at least large chunks)
Mar
8
comment Sprite animation optimization in unity3d
If you have unity 5 then the old pro features are now in the free version and correct me if I'm wrong, but i believe the LoadLevelAsync is now available... It is used to load the scene prior to initializing it... Check it out docs.unity3d.com/ScriptReference/…
Mar
5
comment Getcomponent(), GameObject, and Component issues
GetComponent returns a component from whatever GameObject your script is attached to... It does not find a GameObject in the scene. I don't really understand your question but maybe you should check out a few basic tutorials for unity
Mar
4
comment Class design and data structures for a Tower Defense
You could also take the component oriented approach... I am creating a 2d tower defence game now and most scripts are loosely coupled components... When I want a new unique tower I can just drag different scripts onto it for different behaviors. Each script handles it's own Behaviour and doesn't care about other scripts attached.
Mar
4
comment Camera movement and threshold not working
Watch this youtube.com/watch?v=Z38cRQ3yQqA
Mar
2
answered Can someone explain to me the difference between 2 XNA methods?
Mar
2
comment Can someone explain to me the difference between 2 XNA methods?
Assuming "LoadContent" gets called once at startup and "Update" gets called every frame, your issue is probably because the ball's X and Y coordinate got set to 5 every frame in the update method therefore it wouldn't be moving around freely... If it gets called once in the LoadContent method then it does not continually update the X and Y position to be at position X:5 and Y:5.
Mar
2
comment How to rotate an object to face another in Unity?
youtube.com/watch?v=CWxKLkJUxbo
Mar
2
comment What are names like “net.minecraft.blocks” called?
Folder names? It's www.mincraft.net backwards and instead of www it has the topic name. Are you asking what the style of naming is?
Feb
27
comment Isometric staggered multi tile buildings
Can you paste the code for the tile placement
Feb
21
comment Unity 4.6: sprite image automatically splits to single sprites when clicking
I'm not aware that this is possible just by clicking on the sprite sheet without setting the separate sprites in the sprite editor... Maybe it was some Kung fu editing that was done to the video instead of an actual unity feature.
Feb
20
comment Unity-Animation parameters are not being set
Have a look at this tutorial on youtube youtube.com/watch?v=DJQn_EMEphE and then this one youtube.com/watch?v=e-D1sz39J9Y ...
Feb
15
comment Lists of concrete types show up in inspector, but not lists of interfaces
If your classes don't inherit from monobehaviour you can place [System.Serializable] above the class declaration line "public class Card {}" and that will show you basic variable types in the inspector.
Feb
9
comment Unity: Smooth collision
rigidbody2D.tranform.position isn't using the Rigidbody... It is equivalent to saying transform.position etc... You need to use rigidbody.velocity instead, that is if you were wanting to alter its rigidbody...
Feb
6
comment Unity game in edit the scene mode all of a sudden became incredibly slow/“laggy”
Sometimes with unity you just don't know! I had a bug that prevented me from renaming folders... It has happened to me twice and each time I had to reinstall unity. Maybe give that a try.