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1d
comment How to create a game animated guide?
Ok so what would be involved in the tutorial? A text object which explains what the user has to do? A large arrow that points to the textures?? You aren't helping me help you...
1d
comment How to create a game animated guide?
I see you say the game is designed for small children but how complex is the game? Does the user have to simply touch an object on screen? or does the user have to drag objects to other objects? There are a number of ways to implement a tutorial scene but figuring out what is the most effective and efficient will have to be up to you unless you describe your game and what is required in the tutorial scene.
1d
answered How do I draw a tilemap within unity3d?
2d
comment How to access multiple 2DTexture which is assigned in Unity3D inspector panel created by an array in C#?
You can have the board stored in a 2D array and check the adjacent tiles by a neat algorithm or just hard coded as board[x, y + 1] which checks the tile above the current tile... Understand?
Nov
20
comment Can anyone explain that code?
AbsVelX is the current velocity of the rigidbody... The speed variable is used to add force to the rigidbody and only gets applied if AbsVelX is less than the variable MaxVelocity.x
Nov
20
comment GUI Text counter Skips numbers after a few seconds
We all have to start somewhere! :) Good luck
Nov
20
comment GUI Text counter Skips numbers after a few seconds
It adds a whole lot of numbers because your logic is crazy! If your character moves down the screen at the same pace every single time then why not just set your score to "(int)Time.time" which is the amount of time in seconds that the scene has been running for?
Nov
18
comment StartCoroutine function inside TriggerOnEnter2D not working - unity + kinect
No it doesn't but it constantly runs the OnTriggerStay method if your collider is continuously touching the object… The OnTriggerEnter method gets called once whenever the object first touches the collider… therefore, it will trigger on collision, wait 3 seconds and then check for the tag, which may be null due to the OnTriggerEnter method already being called
Nov
18
comment StartCoroutine function inside TriggerOnEnter2D not working - unity + kinect
Maybe try the OnTriggerStay2D method instead of the enter method
Nov
17
comment Resize gameObject when it has extended a restricted area
As in you don't want it to be seen outside of the cyan box... Purely aesthetic...
Nov
17
comment Resize gameObject when it has extended a restricted area
Is it essential for them to change size? or can they be masked?
Nov
17
comment Editing the components of an instantiated prefab
Yes it is possible… but are you looking to make them change randomly over time? Or if a certain Input is detected? (mouse click etc…)
Nov
15
comment Load character instead of load level
Not sure if I understand your question but look up the Resources.Load() function to load an object through script... As for optimizing the collision code, if it works and isn't causing any frame rate issues then don't try changing it... If later on it causes issues then look into altering it.
Nov
15
comment Random Object in Array
I think I understand what you mean... Why not first create the red objects and place them at random positions in your grid and then populate the rest with random objects?
Nov
11
comment Touch sides of tablet, moves that direction
You could divide the screen and check for touch position in those areas and depending on which side of the screen the touch is on, move the player in that direction.
Nov
6
comment How to overlay texture materials on top of each other in Unity 2D tiled game
yeh the reason for changing was it was way too high above my pay grade to figure out a way to manage it all... Well I can generate 10 x 10 (100) chunks of 16 x 16 (256) which amounts to 25,600 individual tiles, and the only performance hit I get isn't too extreme (20-30fps).. but when I am instantiating the new chunks and removing the old ones it gets lower (5-10fps)... Btw, this was a test to check the limits and the terrain usually only renders 2 x 2 chunks which are the only chunks visible :) (120+fps)
Nov
6
comment Do I need to learn any physics if I use a physics engine?
I wouldn't be enrolling in Harvard any time soon... But if you know basic physics and want to use unity3d/2d physics then you will be fine. Unity has built in functions that can addforce and turn gravity off etc etc... Don't stress, just get in there and start playing around
Nov
6
comment How to overlay texture materials on top of each other in Unity 2D tiled game
I ran into a similar problem as this and the only solution I came up with was to have the background and such objects in it's own mesh and likewise for the front... Then I scratched that and went to gameobjects for tiles and implemented a chunking and distance algorithm that loads and unloads chunks... I didn't experience any lag issues either and I had enough flexibility to control layers etc...
Nov
2
comment How to generate a “loop room” in a platformer game (by Unity)?
You're after screen wrapping... gamedevelopment.tutsplus.com/articles/… scroll down to advanced wrapping for the tutorial on what you want
Oct
30
comment Dynamic Crafting Systems
I don't see why it wouldn't be doable... Depending on how many items you would be able to craft, you would need a large database to store the resulting item codes and the materials needed to craft it.