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1d
comment hey guys I am developing a game similar to the unity Survival shooter and I wish to join different scenes for creating different levels
Look up "DontDestroyOnLoad"... You could have a level manager that stays in the scene for every level and determines what level your character is supposed to be on and his current promotion level
1d
comment Scrolling background loop however produces little gaps
I had a similar issue to this but with a different engine and I found it was floating point precision errors caused the gaps. Maybe you have the same issue
2d
comment hey guys I am developing a game similar to the unity Survival shooter and I wish to join different scenes for creating different levels
www.google.com and search: "how to load scenes in unity3d"
Jan
26
comment Adding Player Movement and Firing on Touch Input (Unity)
You may want to start off with some basic unity tutorials because it seems as though you are trying to implement something out of your knowledge range...
Jan
26
comment Adding Player Movement and Firing on Touch Input (Unity)
What isn't working? What is it doing instead? You will need to elaborate more.
Jan
14
comment Unity question on OnTriggerStay() function
As old mate said in an answer, you can either turn gravity off or set the kinematic property to true
Jan
14
comment Unity question on OnTriggerStay() function
Ensure you have a rigidbody connected to at least one of the objects with a collider
Dec
30
awarded  Yearling
Dec
13
comment How to access an animation properties from the animator?
docs.unity3d.com/ScriptReference/Animator.html look at the Functions and you will see SetFloat, SetBool etc etc... That is what you will be using
Dec
8
comment How can I move objects pixel by pixel in the scene editor?
I'm not sure about the pixel by pixel movement but I know if you are looking to snap objects together you can hold down the "V" key and vertex snap the objects together...
Dec
5
answered Unable to instantiate objects Straight in unity
Dec
5
comment Unable to instantiate objects Straight in unity
Are you attempting to place them all in line with each other in a vertical direction? You can't just use a nested for loop?
Nov
29
comment Getting child collider when collision occurs in compound object in unity3d?
Can you try to explain your concern a bit more because it seems a little unclear to me
Nov
28
comment Assigning multiple game objects to a single sprite (Unity)
Why not create a map editor instead of doing it the hard way? After you've created the map editor, you could save the tiles by giving them all an ID and writing them to a text file to load in the future... It would be a good learning curve and make things easier for you
Nov
25
answered How do I draw a tilemap within unity3d?
Nov
24
comment How to access multiple 2DTexture which is assigned in Unity3D inspector panel created by an array in C#?
You can have the board stored in a 2D array and check the adjacent tiles by a neat algorithm or just hard coded as board[x, y + 1] which checks the tile above the current tile... Understand?
Nov
20
comment GUI Text counter Skips numbers after a few seconds
We all have to start somewhere! :) Good luck
Nov
20
comment GUI Text counter Skips numbers after a few seconds
It adds a whole lot of numbers because your logic is crazy! If your character moves down the screen at the same pace every single time then why not just set your score to "(int)Time.time" which is the amount of time in seconds that the scene has been running for?
Nov
18
comment StartCoroutine function inside TriggerOnEnter2D not working - unity + kinect
No it doesn't but it constantly runs the OnTriggerStay method if your collider is continuously touching the object… The OnTriggerEnter method gets called once whenever the object first touches the collider… therefore, it will trigger on collision, wait 3 seconds and then check for the tag, which may be null due to the OnTriggerEnter method already being called
Nov
18
comment StartCoroutine function inside TriggerOnEnter2D not working - unity + kinect
Maybe try the OnTriggerStay2D method instead of the enter method