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17h
comment How to animate clouds and change between night and day
@kprovost7314 yeh you could implement rain with a particle system… Use a small sprite with a greyish colour and after you have the desired effect, position the particle system on your character so it follows him around.
23h
comment How can I use different fonts for different objects in Unity?
Try looking up GUISkins
1d
comment Why is OnCollisionEnter2D called when it's layer's collisions are being ignored?
Yeh I had issues with IgnoreLayerCollision too... It's like it slightly collides and seems jittery... Figure out another way to achieve what you want because I think the issue is the method itself.
Oct
18
comment Move an object based on XML/TXT file
If you don't know how to move an object with arbitrary values then maybe you should look that up through google... You essentially have two questions here. How can I read a text file and how can I move an object... Break it down into simple steps if you are having trouble and google each problem.
Oct
17
comment Move an object based on XML/TXT file
Just to add too Lasse's answer, ensure you have a folder named "Resources" in your assets folder so the Resources.Load method will work.
Oct
13
comment How to read a data from text file in unity
youtube.com/watch?v=6c1fTHkYzTQ That is to read text in c#… which will help you :)
Oct
10
comment How do I implement melee hit boxes for a top-down game?
I agree with unholy sheep except disabling the box will not call the ontriggerexit method, which you will probably want to call... The way I solved this was by changing the size of the box depending on if it was being used or not... Kind of a hack job but that's because unity has a few issues that need fixing
Oct
10
comment Can not change rotation of prefabs
Have you tried just attaching a script to the prefab and sending a message to it to rotate?
Oct
10
comment Can not change rotation of prefabs
What is the temp variable?
Oct
10
comment Can not change rotation of prefabs
What does it do? Do you have the script attached?
Oct
8
comment Bad quality of the sprite in Unity
What format are they in? .png? .jpeg? Etc...
Oct
4
comment Unity Physics Material - Character Slides Too Much
Your issue may not be with the material attached, but with the way in which you move your character... Altering your characters rigidbody velocity directly will cause this issue with a frictioned material... Try using the rigidbody.addforce method to move your GameObject instead...
Sep
29
comment View Rigidbody 2D Wire Frame
The Rigidbody isn't viewable… It's the collider attached.
Sep
24
comment Aligning pathfinding to the center of tiles?
Do you mean you want the tile to stop in the centre at the destination point? Or for it to cut out diagonal movement when it is mid way through the path?
Sep
23
comment Square tile navigation unity
I have no idea what fire emblem is or the style of movement it uses... Any chance you could post some images or a link to a video to see it in action?
Sep
14
comment Unity - 2D - Scaling to fit between two objects
Use ray casting with a line renderer
Aug
25
comment What is the best type of c# timer to use with a Unity game that uses many timers simultaneously?
I am assuming you are creating a game that has coins or elixir that you can collect from objects after a certain amount of time… Instead of creating your own "timers" why don't you just use the C# DateTime class and check your object timers with that? You could set a variable "timeUntilEvent" to a time in the future and compare the current time with that. Do you understand what I'm talking about? or have I just destroyed this explanation lol… If you need any clarification just post here again and I will try to help.
Aug
24
comment Having a hard time having consecutive animations for an attack
What does it do when it "falls apart"?
Aug
21
comment How to do z-index parallax in 2D game in unity3d
Yeh mate here is the link youtu.be/rMCLWt1DuqI
Aug
21
comment How to do z-index parallax in 2D game in unity3d
You want to use the sortingLayer of the sprite renderer and multiply it by a large number such as 1000 for accuracy... When placing the pivot point in your sprite, make it at the very base of the coloured part of the sprite... Done... Unity actually have a tutorial on YouTube about this.