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1d
comment Unity3D - Screen Capture of particular UI elements
This may be what you are looking for answers.unity3d.com/questions/22954/…
2d
comment Detecting Left and Right Mouse clicks on UI Text objects that are dynamically created
This is what you want youtube.com/watch?v=YAnLL1MCNoI
Feb
3
answered How to load sprite from JSON?
Feb
2
comment Switching 2D Game Engines
@SamTheGameDev search google for tutorials... There are a heap of them
Feb
2
comment Making Computer Sprites and Backgrounds
"Adobe" what? Which Adobe product are you talking about? It's hard to understand what you're talking about but you may be after adobe illustrator which uses vector graphics.
Feb
1
comment how can I load a sprite to a sprite variable in my script?
Resources.Load <Sprite> ("path goes here"); note that this method requires you to have a folder in your assets folder called "Resources"
Jan
31
comment How to load sprite from JSON?
JSON is just a means of storing text information right? Why not just hold a path to the sprite in the JSON file? Then whenever you obtain the information in the JSON file, call Resources.Load <Sprite> (jsonPath); ?
Jan
28
comment Unity C#: Game Object Movement Issue
Your platform obviously cannot move because your boundary equals 0
Jan
21
comment How can I extract sprites from a SNES games?
Try this renderhjs.net/shoebox
Jan
21
comment Getting a part of terrain from a bigger one
Do you want to select the specified box on the material texture and after editing it, re apply it to the terrain?
Jan
19
comment Can you use a standard multi-thread if only reading unity objects?
What data types are you intending on using in these other threads?
Jan
19
comment Can you use a standard multi-thread if only reading unity objects?
Look at this answers.unity3d.com/questions/908054/…
Jan
18
comment “following” Object not Interacting with the game world correctly
You should really look at using a navmesh. It's a simple implementation to pathfinding, which by the sounds of it is what you need. You can still check range and such so that's not an issue.
Jan
16
comment Flexible projectile system?
Couldn't you just have a base Projectile class that you inherit from for the specific projectiles you speak about? Then make the parameter for the fire method take in a Projectile, instantiation position and direction?
Jan
14
comment where can I download unity assets without opening it in in unity.
Kat.ph lol... Not a legal way, but it's possible if you've got a jailbroken phone.
Jan
14
comment how to pin down a sprite partly in unity?
You need to change the pivot point of the sprite to the part where it connects to the grey block. Do this by clicking on the sprite in the project tab and then clicking Sprite Editor. You can then click on the bounding box of the sprite and drag the small blue circle (pivot point) to its desired position. Then click apply.
Jan
11
comment How to edit certain positions of characters body parts, Unity3D
In a model editing program. Any one of these will do hongkiat.com/blog/…
Jan
10
comment Coroutine stops when Time.timeScale = 0
Could you run the actual increasing of the number on another thread? Not a unity thread of course... Or another alternative would be to use a different method of pausing the game as opposed to altering the timescale.
Jan
10
comment Seams between tiled textured cubes
What are the import settings for the texture? Point, Bilinear or Trilinear?
Jan
5
comment How Can I Find a Shape on 2D Array?
You could create the shape in a separate 2D array and check the tile chars against the shaped ones