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22h
comment Does game servers use optimised packet builders?
Post this on the unity forum.
1d
comment OnMouseOver() alternative for iPhone (Unity3D/Unity2D)
There is no support in unity for your finger hovering over the screen... You will have to implement a touch system yourself. Input.touches is an array of current fingers on the screen. You might find that useful.
2d
comment Build custom editor to UI elements
What is it displaying at the moment with your listed code?
Jul
28
comment Water gets really dark when camera is far away
Maybe a result of mip maps? What do the import texture settings look like?
Jul
22
comment Animator.SetBool: am I supposed to call it only when its value changes?
I think it does more than just set a bool... It takes in a string or int which references a bool... I would have an internal book that would keep track of when to call SetBool, instead of setting it every frame.
Jul
22
comment Change sprite to animation in unity 5 2d (c#)
I would use the animator and change states to transition to different animations... Make your default animation contain one image (unlit stove) then when you press space bar, change state to transition to lit stove image sequence. This is basic stuff and not unique to you... Look at a basic animation tutorial on YouTube, there are plenty.
Jul
20
comment Change sprite to animation in unity 5 2d (c#)
What is your desired effect? Are you just looking to transition from one animation to another?
Jul
15
comment Material spilling over to the other side of the object?
In the texture import settings, turn off repeat
Jul
14
awarded  Benefactor
Jul
13
comment How to programmatically change sprite sheet sub-sprite name
@Rouze change your submitted answer to the above comment
Jul
13
comment Store Player Stats
Show the BarbarianClass
Jul
9
comment How to make different 2 object's collider with the same location in Unity 2D
Maybe he means detecting clicks on overlapping objects? When you have this problem, is your game running or not?
Jul
8
awarded  Self-Learner
Jul
8
comment unity 5.1 how to control the animation?
You will need to create an empty animation in the animation window and set that as your default state. Then create a parameter that you will set to initialize the transition. Make a transition from your default state to your desired state with the parameter as the condition. Call that parameter through a script after obtaining the reference to the Animator. Alter the parameter in the script by using animator.SetBool,SetInteger,SetFloat etc etc...
Jul
8
awarded  Student
Jul
8
awarded  Scholar
Jul
8
accepted How to programmatically change sprite sheet sub-sprite name
Jul
8
answered How to programmatically change sprite sheet sub-sprite name
Jul
7
revised How to programmatically change sprite sheet sub-sprite name
Exposed images in post
Jul
7
comment How to programmatically change sprite sheet sub-sprite name
@Honeybunch you may be onto something there. I'm wondering if I can modify the metadata then...