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2d
comment Good site to begin learning Game Dev. in Java
I would start a basic game and try to implement everything myself. If I got stuck I would look up the documentation or an algorithm and then try implement it myself... Once I had a working game, I would go back through my code and figure out different and more efficient ways to achieve the same result. It's ok to watch a video on one specific topic but when you constantly watch others create games from scratch, it can send your brain a bit loopy and your own style is lost :)
2d
comment Good site to begin learning Game Dev. in Java
Have you googled beginner java game development? I too was in the same position you are in now and I found my code got really messy because I would use different styles of all the people I was learning off... I found that once I gained a general knowledge of game programming I tried not to watch other peoples complete tutorials and just developed my own style... The way I did that was constant practice... I found it was all about trial and error...
Apr
14
comment Animating feet seperately from the body
Look at Unity's tower defence example. It is free to download from the assett store and will be able to put you in the right direction. Unity have a tutorial video that goes with the example project so it is all explained there
Apr
13
comment Should I use scenes in Unity for menus?
Yes you can use them for menus... Then use "Application.LoadLevel(gamescenename);" to go to the next scene... Use GUI components for menu buttons, there are plenty of tutorials on google for scene transitions
Apr
1
answered Change the sprite of a Object in Unity
Mar
28
comment How can I draw a shadow under my character?
Simple solution... edit your character sprites and add the shadow... remove the shadow on the jump sprites and have shadows on the ground contact sprites...
Mar
28
comment How to translate swipe gestures into rotations?
Do you mean rotate the snake as in change its direction?
Mar
14
comment Measuring distances on 2D perspective beat'em'up
Nothing to do with this question but... if you play your game and hold down right and then push the left arrow key while still holding down the right key, you totally moon walk lol...
Mar
6
comment How can I draw a part of a texture in slick2d?
Post a screenshot so we can see what your issue is... The coordinate system has already been explained to you and you insulted him when there was no need at all... If you come on this site asking for help and get it, don't throw it back in the publishers face... They didn't have to take the time out of their day to answer your question but they did.
Mar
6
comment How can I draw a part of a texture in slick2d?
I wrote a sprite retrieval class... Maybe try that? gamedev.stackexchange.com/questions/47675/…
Mar
2
comment Each level is one scene?
1 scene = 1 level... Simple :)
Mar
2
comment Is the “Match-3” mechanic unpatented?
There are a ton of match 3 games and I'm guessing they aren't all made by the same company... So yes... Yes you can.
Feb
28
comment Animating a sprite with mecanim
If you want to animate with physics you uncheck the "apply root motion" box and check the "animate physics" box... Is that what you are talking about?
Feb
28
comment How can I fix my sprite being rotated 90 degrees more than toward the mouse?
Either do what @congusbongus said or simply rotate your sprite by 90 degrees in a photo editor...
Feb
28
comment How can I impart motion in a specific direction to a game object via touch?
record the touchBegin and touchEnd positions. Then calculate the angle between them and send your ball moving on the same angle
Feb
27
comment Two sided sprites
I uploaded an example for you... check out youtu.be/uiVjzjQwJD4
Feb
27
comment Two sided sprites
Another way would be to add an animation state to the card object and switch sprite when a function is called... Example: have an animation that shows the 2hearts face and set that as the default sprite... Then create another animation which has the backface of the card as it's sprite... Then create a method to "flip" the card which changes the animation state from the face to the back...
Feb
27
comment Unity working on wall jump
Nah I'm not sure if it's possible to only apply that to the vertical axis... I would suggest just get it working to how you want by any means and then figure out optimizing it when you have time... I've started several projects and when I get stuck on an issue like this I spend so much time trying to figure out a clean way of doing it instead of any way and I will lose interest in that project... So get it working by any means and then figure it out later :)
Feb
27
comment Two sided sprites
All of the cards have the same backing? Why not just make one game object of the back of the card and then instantiate that object in place of the actual numbered card? Get what I'm saying?
Feb
27
comment Unity working on wall jump
I had this same issue and I just added a physics material to the player with 0 friction... Worked fine :)