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Mar
27
comment Storage and Lookup of Voxel Chunks
Why are you storing each chunk anyway? Wouldn't it be more efficient to save only chunks that have been modified? The rest should be load with noise applied.
Mar
17
comment Using Variable to Reference Different C# Script
Maybe good ol Inheritance is what you need.
Mar
10
comment How to fix my tile-based game's tile movement code ? (like a CandyCrush Style)
Could you use some kind of linked list that contains nodes? Those nodes are the actual path a block will take when the next block on the path is removed? You will need to get your block to move to each null block along the way to get to the destination tile.
Mar
10
comment Can you explain the following C# script for camera behavior
You should look at some basic tutorials... Also, the angle variable never gets used... I'm guessing this should be in place of "DA" in the Quaternion.Euler function.
Mar
5
comment Initializing Consumable product to an amount on first use
It appears several games currently implement a form of this method, for example Smurfs. I used to be able to cheat by changing the time forward but now it catches me out and pretty much says I'm a naughty boy lol...
Mar
2
comment Picking a 2D Box Collider with the mouse in Unity
Instead of using ray.direction, try using vector3.forward
Feb
29
comment How do i approach these inheritance problem? (Pokemon Gen III)
I bet it was fun while it lasted :)
Feb
29
comment How do i approach these inheritance problem? (Pokemon Gen III)
"I'm currently a Pokemon clone"... I always wanted to become a Pokemon :( congrats on achieving what too many people dream of! ;)
Feb
11
comment I want to render a texture2d on to the screen in unity, how do I do this?
haha I know... You've usually got a clear style but this one is just random! :D
Feb
10
comment I want to render a texture2d on to the screen in unity, how do I do this?
Your naming is all over the place Hamza! ;)
Feb
7
comment Unity3D - Screen Capture of particular UI elements
This may be what you are looking for answers.unity3d.com/questions/22954/…
Feb
6
comment Detecting Left and Right Mouse clicks on UI Text objects that are dynamically created
This is what you want youtube.com/watch?v=YAnLL1MCNoI
Feb
3
answered How to load sprite from JSON?
Feb
1
comment how can I load a sprite to a sprite variable in my script?
Resources.Load <Sprite> ("path goes here"); note that this method requires you to have a folder in your assets folder called "Resources"
Jan
31
comment How to load sprite from JSON?
JSON is just a means of storing text information right? Why not just hold a path to the sprite in the JSON file? Then whenever you obtain the information in the JSON file, call Resources.Load <Sprite> (jsonPath); ?
Jan
28
comment Unity C#: Game Object Movement Issue
Your platform obviously cannot move because your boundary equals 0
Jan
21
comment How can I extract sprites from a SNES games?
Try this renderhjs.net/shoebox
Jan
19
comment Can you use a standard multi-thread if only reading unity objects?
What data types are you intending on using in these other threads?
Jan
19
comment Can you use a standard multi-thread if only reading unity objects?
Look at this answers.unity3d.com/questions/908054/…
Jan
18
comment “following” Object not Interacting with the game world correctly
You should really look at using a navmesh. It's a simple implementation to pathfinding, which by the sounds of it is what you need. You can still check range and such so that's not an issue.