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bio website SavalishUnityTutorials.com
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Apr
18
comment Unity3D - How do I make so when user moves the camera it doesn't go beyond the scene borders?
www.SavalishUnityTutorials.com and navigate to the clash of clans touch movement page.
Apr
13
awarded  Nice Answer
Apr
11
comment Unity 2D - Object following target instead of moving towards it
Are you trying to predict where the target will be so the enemy heads toward the future position as opposed to the current position?
Apr
8
comment How can I hide an object for one eye for the unity oculus rift DK2 platform?
I'm not sure about oculus rift but can you implement two cameras, one for each eye? And when you want to hide an object from one camera(eye) you can utilize the camera view layers?
Apr
5
comment i cant animate my character using animator controller
Watch this youtube.com/playlist?list=PLP65kMiSljIs6CfrYM9QP11s0OQPwWrLe it goes over using blend trees for animation
Apr
5
comment Unity: Object is underneath another object but shouldn't be
One of the objects needs to have a rigidbody2D attached too...
Mar
27
comment Using collectable items to change a gameobject Unity
You might want to create a CampFire script that controls the state of it that way you can check its intensity prior to adding the logs to the fire
Mar
22
comment Unity: scaling and animations
Probably because it's being overridden by the scaling animation... Unless you are talking about changing the scaling when the animation isn't playing? If that is the case then we may need to see your code.
Mar
17
comment Tile map optimization algorithm
Have you messaged the creator? And what aspect of it are you referring to?
Mar
11
comment How To calculate camera boundaries
Are you checking the position of your player who is in world space? If so then use world to viewport and obtain the sprites height by accessing it through the sprite renderer component. If you character is at viewport position x:1, y:0.5, z:0 then it will be against the right edge of the camera and in the middle along the y axis... Check this tutorial out, it should help you youtube.com/watch?v=mq4BlZLReKk
Mar
11
comment Designing AI/NPC Task System
This may be of use to you... It's call goal oriented action planning... It may be a little complex but check it out gamedevelopment.tutsplus.com/tutorials/…
Mar
10
comment Unity Collision Difficulties (How do I make a ground in unity with lots of pieces that doesn't have poor collision?)
You could procedurally generate your level as a mesh with a mesh collider... You could also use a polygon collider for the whole entire level (or at least large chunks)
Mar
8
comment Sprite animation optimization in unity3d
If you have unity 5 then the old pro features are now in the free version and correct me if I'm wrong, but i believe the LoadLevelAsync is now available... It is used to load the scene prior to initializing it... Check it out docs.unity3d.com/ScriptReference/…
Mar
5
comment Getcomponent(), GameObject, and Component issues
GetComponent returns a component from whatever GameObject your script is attached to... It does not find a GameObject in the scene. I don't really understand your question but maybe you should check out a few basic tutorials for unity
Mar
4
comment Class design and data structures for a Tower Defense
You could also take the component oriented approach... I am creating a 2d tower defence game now and most scripts are loosely coupled components... When I want a new unique tower I can just drag different scripts onto it for different behaviors. Each script handles it's own Behaviour and doesn't care about other scripts attached.
Mar
4
comment Camera movement and threshold not working
Watch this youtube.com/watch?v=Z38cRQ3yQqA
Mar
2
answered Can someone explain to me the difference between 2 XNA methods?
Mar
2
comment Can someone explain to me the difference between 2 XNA methods?
Assuming "LoadContent" gets called once at startup and "Update" gets called every frame, your issue is probably because the ball's X and Y coordinate got set to 5 every frame in the update method therefore it wouldn't be moving around freely... If it gets called once in the LoadContent method then it does not continually update the X and Y position to be at position X:5 and Y:5.
Mar
2
comment How to rotate an object to face another in Unity?
youtube.com/watch?v=CWxKLkJUxbo
Mar
2
comment What are names like “net.minecraft.blocks” called?
Folder names? It's www.mincraft.net backwards and instead of www it has the topic name. Are you asking what the style of naming is?