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bio website SavalishUnityTutorials.com
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visits member for 2 years, 6 months
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4h
asked How to programmatically change sprite sheet sub-sprite name
2d
comment Odd behavior in Unity 5.1 2d project prefabs
Send unity a bug report
2d
comment Odd behavior in Unity 5.1 2d project prefabs
Unity 5 is so buggy atm... I've been having issues with the animation window and the scripts in my project view. For some reason I can't even rename a script after its created :s constantly reverts itself back to the original
2d
comment Unity3D 5.1 UI messed up
Unity 5 is so buggy atm... I have an issue with the animation tab showing me animations from a different animator.
Jun
25
comment Transition Idle to Running not smooth
Post your code so we can see how you're moving and changing animation states
Jun
25
comment Transition Idle to Running not smooth
I see what you mean. Make sure you remove the exit time from both transitions as well, like you did earlier.
Jun
24
comment Transition Idle to Running not smooth
I'm not sure how you're moving the character but I don't see an issue with it... If you want instant response for movement use Input.GetAxisRaw instead of GetAxis
Jun
24
comment Transition Idle to Running not smooth
Ok, can you screen record it and post it on YouTube because its too laggy
Jun
24
comment Transition Idle to Running not smooth
Ok so the animation issue is solved? What is move seamlessly? In what context are you referring to?
Jun
24
comment Transition Idle to Running not smooth
Uncheck has exit time. That means your animation will finish playing before it changes to the next animation. If I'm running down the street and start walking, my legs don't keep moving in the same running positions. Lol
Jun
24
comment Transition Idle to Running not smooth
Post a screenshot of your transition conditions in the inspector
Jun
23
comment Unity 2D Graphics Optimization For Mobile Devices
Your issue with lag after a certain amount of time may not be linked to your graphics. It may be an issue in your code with garbage collection, or lack thereof.
Jun
21
comment Egg splatter effect
Are you intending on creating this effect for 2D or 3D?
Jun
17
comment Unity3D - How do I make so when user moves the camera it doesn't go beyond the scene borders?
Watch this tutorial. It is what you are looking for youtube.com/watch?v=KhJt0hgwEnc
Jun
15
answered 2D C# Collecting Item For Acceleration Unity
Jun
12
comment 2D C# Collecting Item For Acceleration Unity
Rather than giving you the answer, I'll point you in the right direction. If I were to implement something like this, I would use docs.unity3d.com/ScriptReference/Mathf.Lerp.html You'll need to rearrange and redesign your implementation of this. I would suggest having a boolean value that is used to determine when to increase the acceleration. If you think about it, all you are doing is checking to see if something is true, and if it is then interpolate between your normal acceleration to your max acceleration over time. Understand?
Jun
12
comment 2D C# Collecting Item For Acceleration Unity
You will need to control it in an Update method not a detection method. You will use the detection method to determine when you should start speeding up.
Jun
11
comment Unable to achieve two finger panning
Is that script attached to your main camera? Check out savalishunitytutorials.com as there is a clash of clans style camera movement script there.
Jun
7
comment move sprite relative to position on another sprite (sword and player)
You could also create an animation for your sword that animates depending on the state your player is in
Jun
6
comment I have a script that changes an object to a broken version of itself when clicked, but it keeps rotating the object
Ok... Have you tried printing the current rotation of the table in game and then do the same for the broken one and see what you come up with