| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 4 months |
| seen | 10 hours ago | |
| stats | profile views | 6 |
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Feb 13 |
accepted | Making a physics body so that another body passes through |
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Feb 4 |
comment |
Making a physics body so that another body passes through +Byte46 I was making it a body because I am going to try to use it as the boundaries for a cellular automate (?) based of the location of the body (think body has sub bodies) also it helped with debug rendering. I could remove it as a body but that isn't the question I asked. |
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Feb 4 |
asked | Making a physics body so that another body passes through |
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Jan 29 |
accepted | What are some ways I can create random but consistent levels with an increase in difficulty |
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Jan 28 |
comment |
What are some ways I can create random but consistent levels with an increase in difficulty Why not add that to the original response |
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Jan 28 |
comment |
What are some ways I can create random but consistent levels with an increase in difficulty Great thanks, what about in terms of layout. I feel comfortable adding variables (for example I added hardness) but I am also looking for ways to produce the level designs randomly as well. |
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Jan 28 |
comment |
Figuring out which direction my object is facing on a 2D plane? I agree the vector that represents your velocity should show you which direction you are moving. |
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Jan 28 |
asked | What are some ways I can create random but consistent levels with an increase in difficulty |
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Jan 24 |
accepted | Getting Bodies to go “Super Fast” in Box2D |
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Jan 24 |
awarded | Commentator |
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Jan 24 |
comment |
Getting Bodies to go “Super Fast” in Box2D Thanks I will try these and give you the check in a bit! |
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Jan 24 |
comment |
Getting Bodies to go “Super Fast” in Box2D @Mark, I think it doesn't matter because of the limit we talked about earlier, I believe that ensures the Velocity does not go over a certain number. |
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Jan 23 |
comment |
Getting Bodies to go “Super Fast” in Box2D I was hoping to not "reinvent the wheel" would there be another C based physics library that would be appropriate? |
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Jan 23 |
revised |
Getting Bodies to go “Super Fast” in Box2D added 187 characters in body |
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Jan 23 |
comment |
Getting Bodies to go “Super Fast” in Box2D Nice thats exactly what I was looking for let me check it out (BTW LibGDX is a game engine for android that comes with a jni "wrapped" version of Box2D |
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Jan 23 |
comment |
Getting Bodies to go “Super Fast” in Box2D Any idea where the maxTranslation is in LibGDX? |
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Jan 23 |
revised |
Getting Bodies to go “Super Fast” in Box2D added 72 characters in body |
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Jan 23 |
asked | Getting Bodies to go “Super Fast” in Box2D |
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Jan 19 |
asked | Best way to have a body with 1 dimensional linear only movement in Box2D |
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Jan 14 |
awarded | Tumbleweed |