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location London
age 20
visits member for 1 year, 7 months
seen Jul 9 at 21:52

Dec
24
comment Why are radians preferred over degrees in game development?
One answer is that they are faster. You dont have to covert degrees to radians before using them in functions like sin. I should be more specific and say that one method of computing sin(x) is using a Taylor expansion - and "x" needs to be in radians for the expansion.
Jul
22
comment Why do we move the world instead of the camera?
This is not actually true, since both operations (moving the camera, or the objects in the world) are symmetric, there is no way of telling which operation has taken place. You are thinking about the world moving about the camera, but equally someone else can visualize the camera moving in reverse about the world... Okay, so you can move objects relative to each other, so one way may be more intuitive, but neither person is "wrong", both ways of visualizing the situation are good in different situations. Often it is helpful to think about both.
Jul
14
awarded  Citizen Patrol
Jul
14
awarded  Supporter
Dec
27
comment SFML - Completely Unlimit Framerate
Okay thanks, I will look into it!
Dec
25
awarded  Student
Dec
25
asked SFML - Completely Unlimit Framerate