Russell Borogove

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visits member for 3 years, 6 months
seen 23 hours ago

Apr
3
comment How can I store game metadata in a .png file?
@dfeuer - Apparently both Spore and Monaco were using game frameworks that have an asset loading pipeline that strips the .PNG down to a bare bitmap, so the metadata chunks weren't making it through.
Apr
3
awarded  Critic
Apr
3
comment How can I store game metadata in a .png file?
Why use the alpha channel or steganography when PNG supports arbitrary metadata chunks?
Jan
31
awarded  Yearling
Jan
30
answered In modern AAA games with open environment and lot of static content (eg : crysis), how is occlusion culling performed?
Nov
19
answered Pathfinding for fleeing
Nov
16
awarded  Teacher
Nov
16
answered Why is permadeath essential to a roguelike design?
Oct
27
comment How to determine which thrusters to turn on to rotate the ship?
I got a JSON parse error the first time I tried to run your live demo; on reloading the page it worked ok.
Jul
23
comment How does Dwarf Fortress keep track of so many entities without losing performance?
It absolutely produces noticeable slowdown once you have a complex tunnel topology and 100+ dwarves.
Jun
5
awarded  Supporter
Nov
4
comment Optimizing gravity calculations
This is essentially the Barnes-Hut algorithm: en.wikipedia.org/wiki/Barnes–Hut_simulation