| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 2 years, 7 months |
| seen | May 17 at 18:20 | |
| stats | profile views | 3 |
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Jan 31 |
awarded | Yearling |
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Jan 30 |
answered | In modern AAA games with open environment and lot of static content (eg : crysis), how is occlusion culling performed? |
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Nov 19 |
answered | Pathfinding for fleeing |
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Nov 16 |
awarded | Teacher |
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Nov 16 |
answered | Why is permadeath essential to a roguelike design? |
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Oct 27 |
comment |
How to determine which thrusters to turn on to rotate the ship? I got a JSON parse error the first time I tried to run your live demo; on reloading the page it worked ok. |
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Jul 23 |
comment |
How does Dwarf Fortress keep track of so many entities without losing performance? It absolutely produces noticeable slowdown once you have a complex tunnel topology and 100+ dwarves. |
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Jun 5 |
awarded | Supporter |
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Nov 4 |
comment |
Optimizing gravity calculations This is essentially the Barnes-Hut algorithm: en.wikipedia.org/wiki/Barnes–Hut_simulation |