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  • 20 votes cast
Dec
21
awarded  Popular Question
Oct
27
comment GLSL - one-pass gaussian blur
Here is a nice, flexible single pass Blur Shader: shadertoy.com/view/XdfGDH
Sep
24
awarded  Autobiographer
Dec
23
comment How can I create a WebGL camera based on quaternions?
I should clarify that the camera is supposed to be a FPS style camera for a ship in space and the camera shall have 6DOF and no gimbal lock.
Dec
23
answered How can I create a WebGL camera based on quaternions?
Dec
23
asked How can I create a WebGL camera based on quaternions?
Dec
23
awarded  Supporter