|visits||member for||2 years, 5 months|
|seen||May 16 '13 at 18:24|
|bio||website||dobesland.com||visits||member for||2 years, 5 months|
|location||Vancouver, Canada||seen||May 16 '13 at 18:24|
What data-type should I use for in-game currency?
+1. Floating point numbers screw up equality comparisons, they are harder to format properly, and introduce funny rounding errors over time. It's better to do all that stuff yourself so you don't get complaints about it later. It really isn't a lot of work.