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seen Jan 28 at 6:19

Jan
28
comment Why do tutorials use different approaches to OpenGL rendering?
glBegin and glEnd have been deprecated because they're extremely inefficient for the current graphics architectures
Dec
20
comment Syncing game states in a multiplayer RTS game
Really? Wow. Usually when I come up with algorithms for important things, there's always a faster/better way to do it. Cool. Thanks for the help