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visits member for 3 years, 6 months
seen Jan 10 at 17:46

Feb
22
awarded  Popular Question
Nov
19
comment Dealing with disconnected users
No, you answered it right. :) Doesn't that change the dynamic of the current game if someone is constantly leaving and entering every round?
Nov
19
asked Dealing with disconnected users
Oct
31
awarded  Supporter
Oct
29
asked How can I build a graphical map for my MUD engine?
Dec
21
awarded  Scholar
Dec
21
accepted Get rid of the usual MUD cycles
Nov
19
comment MUD Games ideas
I really like your ideas. I believe the trophy system could easily be attached to your first ideas: the faction-based system. If you have killed alot of Orcs, you wont earn much experience fighting them and you will get attacked everytime you passes by one.
Oct
9
comment Get rid of the usual MUD cycles
that was the idea behind the whole thing. I just can't figure it out if it all runs in the same single thread. It looks like a big loop to me to see if any player have a command buffered and then execute it. But what about the regular attacks commands (similar to "white damage" in WoW)?
Oct
9
comment Get rid of the usual MUD cycles
That is exactly my idea behind. But I thought I would drive it with multi-threaded clients. But now I hear its not a good suggestion suggestion :P
Oct
9
comment Get rid of the usual MUD cycles
Hmm I see the point there but adding different commands an inner lag (combat command 3s, movement lets say 2s, and socials 1s) I believe it would fix that problem. The other battles texts will constantly display. Some players will hit more / faster depending of their stats. Thats my thought of what I would like to do
Oct
7
asked Get rid of the usual MUD cycles
Oct
5
comment MUD Games ideas
Actually my MUD engine is working differently. There is no turn-based or "cycle". Everyone is in a different thread and while fighting, the speed may vary but there is no background calculating / waiting like all the MUD I used to play. I like your 3rd ideas though. And indeed a MUD is not fun without RP. Edit: I also dont know if each client it's own thread is very efficient.
Oct
5
awarded  Student
Oct
5
comment MUD Games ideas
No actually I think its a good idea. I believe buying/stealing/trading a crafted and enchanted wands from a strong mage (player) be funnier then looting it from a NPC.
Oct
5
asked MUD Games ideas