| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 2 years, 7 months |
| seen | Nov 19 '11 at 15:12 | |
| stats | profile views | 14 |
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Nov 19 |
comment |
Dealing with disconnected users No, you answered it right. :) Doesn't that change the dynamic of the current game if someone is constantly leaving and entering every round? |
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Nov 19 |
asked | Dealing with disconnected users |
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Oct 31 |
awarded | Supporter |
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Oct 31 |
comment |
How can I build a graphical map for my MUD engine? Wow! I am totally impressed. Thanks alot! And I also like the possible improvements! |
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Oct 29 |
asked | How can I build a graphical map for my MUD engine? |
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Dec 21 |
awarded | Scholar |
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Dec 21 |
accepted | Get rid of the usual MUD cycles |
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Nov 19 |
comment |
MUD Games ideas I really like your ideas. I believe the trophy system could easily be attached to your first ideas: the faction-based system. If you have killed alot of Orcs, you wont earn much experience fighting them and you will get attacked everytime you passes by one. |
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Oct 9 |
comment |
Get rid of the usual MUD cycles that was the idea behind the whole thing. I just can't figure it out if it all runs in the same single thread. It looks like a big loop to me to see if any player have a command buffered and then execute it. But what about the regular attacks commands (similar to "white damage" in WoW)? |
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Oct 9 |
comment |
Get rid of the usual MUD cycles That is exactly my idea behind. But I thought I would drive it with multi-threaded clients. But now I hear its not a good suggestion suggestion :P |
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Oct 9 |
comment |
Get rid of the usual MUD cycles Hmm I see the point there but adding different commands an inner lag (combat command 3s, movement lets say 2s, and socials 1s) I believe it would fix that problem. The other battles texts will constantly display. Some players will hit more / faster depending of their stats. Thats my thought of what I would like to do |
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Oct 7 |
asked | Get rid of the usual MUD cycles |
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Oct 5 |
comment |
MUD Games ideas Actually my MUD engine is working differently. There is no turn-based or "cycle". Everyone is in a different thread and while fighting, the speed may vary but there is no background calculating / waiting like all the MUD I used to play. I like your 3rd ideas though. And indeed a MUD is not fun without RP. Edit: I also dont know if each client it's own thread is very efficient. |
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Oct 5 |
awarded | Student |
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Oct 5 |
comment |
MUD Games ideas No actually I think its a good idea. I believe buying/stealing/trading a crafted and enchanted wands from a strong mage (player) be funnier then looting it from a NPC. |
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Oct 5 |
asked | MUD Games ideas |