| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 5 months |
| seen | Jan 12 at 4:47 | |
| stats | profile views | 20 |
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Jan 6 |
awarded | Peer Pressure |
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Dec 28 |
revised |
Why does this collision detection & resolution code only work for one side? added 2 characters in body |
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Dec 27 |
comment |
Why does this collision detection & resolution code only work for one side? Can anybody please help me? I am really stuck, and don't know how to fix this. |
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Dec 25 |
revised |
Why does this collision detection & resolution code only work for one side? added 164 characters in body |
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Dec 25 |
comment |
Why does this collision detection & resolution code only work for one side? OK, I did this and the same problem still occurs. I'll update the post with what I have now. |
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Dec 25 |
comment |
Why does this collision detection & resolution code only work for one side? Thank you. I fixed the code and edited my question with what I did, but it behaves exactly the same way... so I'm not sure I understand what you're saying. Position is a vector, that looks like this: public static Vector2 position = new Vector2(43.0f, 79.0f); |
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Dec 25 |
revised |
Why does this collision detection & resolution code only work for one side? added 9 characters in body |
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Dec 25 |
asked | Why does this collision detection & resolution code only work for one side? |
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Dec 18 |
awarded | Supporter |
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Dec 18 |
comment |
How can I implement collision detection for these tiles? You're correct, GetTile() only gives the ID (1 or 2) and the name ("dirt" or "background"). I'll give that a try. |
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Dec 18 |
comment |
How can I implement collision detection for these tiles? What do you mean by tile object? In the XML file that is loaded from, the tile positions are obfuscated. |
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Dec 18 |
comment |
How can I implement collision detection for these tiles? Is there any way to do collision detection without making a rectangle for every single tile? |
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Dec 18 |
awarded | Scholar |
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Dec 18 |
comment |
How can I implement collision detection for these tiles? Thank you so much! This is very helpful. :) |
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Dec 18 |
accepted | How can I implement collision detection for these tiles? |
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Dec 17 |
comment |
How can I implement collision detection for these tiles? After some thought, maybe a jagged array would be better instead of a 4D array? |
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Dec 17 |
comment |
How can I implement collision detection for these tiles? Well, the tileSize's are for the length and width of the Rectangle. As for collision, I am unable to complete it until I get this part working. |
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Dec 17 |
asked | How can I implement collision detection for these tiles? |
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Dec 17 |
awarded | Editor |
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Dec 16 |
awarded | Custodian |